Casino Executives Directory

October 29th, 2009

Posted by admin in Uncategorized | No Comments »

Second Life

History

This section needs additional citations for verification.

Please help improve this article by adding reliable references. Unsourced material may be challenged and removed. (March 2009)

In 1999, Philip Rosedale (known as Philip Linden inworld) formed Linden Lab. His initial focus was on the development of hardware that would enable computer users to be fully immersed in a virtual world experience. In its earliest form, the company struggled to produce a commercial version of the hardware, known as “The Rig”, which was realized in prototype form as a clunky steel contraption with several computer monitors that users could wear on their shoulders. That vision soon morphed into the software application Linden World, in which users could participate in task-based games and socialization in a three-dimensional online environment. That effort would eventually transform into the better known, user-centered Second Life. Although he was familiar with the metaverse of Neal Stephenson’s novel Snow Crash, Rosedale has said that his vision of virtual worlds predates that book, and that he conducted some early virtual world experiments during his college years at the University of California San Diego, where he studied physics.

On December 11, 2007, Cory Ondrejka, who helped program Second Life, was forced to resign as chief technology officer .

In January 2008, residents (including bots used to simulate traffic for better search rankings) spent a total of 28,274,505 hours “inworld”, and, on average, 38,000 residents were logged in at any particular moment. The maximum concurrency (number of avatars inworld) recorded is 88,200 in the 1st qtr. 2009

On March 14, 2008, Rosedale announced plans to step down from his position as Linden Lab CEO and to become chairman of Linden Lab’s board of directors. Rosedale announced Mark Kingdon as the new CEO effective May 15, 2008.

In 2008, Second Life was honored at the 59th Annual Technology & Engineering Emmy Awards for advancing the development of online sites with user-generated content. Rosedale accepted the award.

In January 2010, 18 million accounts were registered, although there are no reliable figures for actual long term consistent usage.

Classification

During a 2001 meeting with investors, Rosedale noticed that the participants were particularly responsive to the collaborative, creative potential of Second Life. As a result the initial objective-driven, gaming focus of Second Life was shifted to a more user-created, community-driven experience.

Second Life’s status as a virtual world, a computer game, or a talker, is frequently debated. Unlike a traditional computer game, Second Life does not have a designated objective, nor traditional game play mechanics or rules. As it does not have any stipulated goals it is irrelevant to talk about winning or losing in relation to Second Life. Likewise, unlike a traditional talker, Second Life contains an extensive world that can be explored and interacted with, and it can be used purely as a creative tool set if the user so chooses.

It also used to be for any age, but now requires users to be at least 18 years of age.

Residents and avatars

Main article: Resident (Second Life)

There is no charge to create a Second Life account or for making use of the world for any period of time. Linden Lab reserves the right to charge for the creation of large numbers of multiple accounts for a single person but at present does not do so. A Premium membership (US$9.95/mo., US$22.50 quarterly, or US$72/yr.) extends access to an increased level of technical support, and also pays an automatic stipend of L$300/week into the member’s avatar account (down from an original stipend of L$500, which is still paid to older accounts). This stipend, paid into the member’s avatar account, means that the actual cost for the benefit of extended tech support for an annual payment of US$72 is only US$14. However, the vast majority of casual users of SL do not upgrade beyond the free “basic” account.

Avatars may take any form users choose (human, animal, vegetable, mineral, or a combination thereof) or residents may choose to resemble themselves as they are in real life, or they may choose even more abstract forms, given that almost every aspect of an avatar is fully customizable. See Second Life Culture for more details. A single resident account may have only one avatar at a time, although the appearance of this avatar can change between as many different forms as the Resident wishes. Avatar forms, like almost everything else in SL, can be either created by the user, or bought pre-made. A single person may also have multiple accounts, and thus appear to be multiple Residents (a person’s multiple accounts are referred to as alts).

Avatars can communicate via local chat or global instant messaging (known as IM). Chatting is used for localized public conversations between two or more avatars, and is visible to any avatar within a given distance. IMs are used for private conversations, either between two avatars, or among the members of a group, or even between objects and avatars. Unlike chatting, IM communication does not depend on the participants being within a certain distance of each other. As of version 1.18.1.2, voice chat, both local and IM, is also available on both the main grid and teen grid. Instant messages may optionally be sent to a Resident’s email when the Resident is logged off, although message length is limited to 4096 bytes. If a message is sent to an offline Resident it will also be saved to be viewed when they log on.

Economy

Main article: Economy of Second Life

Second Life has an internal currency, the Linden dollar (L$). L$ can be used to buy, sell, rent or trade land or goods and services with other users. Virtual goods include buildings, vehicles, devices of all kinds, animations, clothing, skin, hair, jewelry, flora and fauna, and works of art. Services include “camping”, wage labor, business management, entertainment and custom content creation (which can be broken up into the following 6 categories: building, texturing, scripting, animating, art direction, and the position of producer/project funder). L$ can be purchased using US Dollars and other currencies on the LindeX exchange provided by Linden Lab, independent brokers or other resident users. Money obtained from currency sales is most commonly used to pay Second Life’s own subscription and tier fees; only a relatively small number of users earn large amounts of money from the world. According to figures published by Linden Lab, about 64,000 users made a profit in Second Life in February 2009, of whom 38524 made less than US$10, while 233 made more than US$5000. Profits are derived from selling virtual goods, renting land, and a broad range of services. In March 2009, it has become known that there exist a few Second Life entrepreneurs, whose profits exceed 1 million US$ per year.

Some companies generate US dollar earnings from services provided in Second Life.

Accessibility

Second Life has been criticized for its lack of accessibility as users unable to use a mouse or unable to see are excluded from accessing Second Life using the Second Life viewer. However, since the Second Life viewer was made open source a number of solutions towards making Second Life accessible have been developed (listed chronological order):

A modification of the Second Life viewer has been developed that allows users who are visually impaired to navigate their avatar using force feedback. Different object types are distinguished through different vibration frequencies.

TextSL is a text client developed by the University of Nevada that allows Screenreader users to access Second Life. TextSL allows users who are visually impaired to navigate, communicate with avatars and interact with objects using a command based interface inspired by the Zork adventure game.

IBM’s Human Ability and Accessibility Center developed a Web based interface for Second Life that can be accessed with a screen reader. This client provides basic navigation, communication, and perception functions using hotkeys.

The guide dog project developed by Virtual Helping Hands offers a virtual guide dog object that can be “worn” by a user’s avatar. The guidedog provides a number of functions such as navigation and querying the environment through a chat-like interface. Feedback is provided using synthetic speech.

A recent study shows that one of the biggest barriers towards making Second Life accessible to users who are visually impaired is its apparent lack of meta data, such as names and descriptions, for virtual world objects. This is a similar problem for the accessibility of the web where images may lack alternative tags. The study found that 32% of the objects in Second Life are called ‘object’ and it is estimated that up to 40% of the objects in Second Life lack an accurate name.

Localization

In 2007, Brazil became the first country to have its own independently-run portal to Second Life, operated by an intermediarylthough the actual Second Life grid accessed through the Brazilian portal is the same as that used by the rest of the worldwide customer base. The portal, called “Mainland Brazil”, is run by Kaizen Games, making Kaizen the first partner in Linden’s “Global Provider Program”. In October 2007, Linden Lab signed a second “Global Provider Program” with T-Entertainment Co., LTD., Seoul, South Korea and T-Entertainment’s portal called “SERA Korea” serves as a gateway to Second Life Grid. Previously, starting in late 2005, Linden Lab had opened and run their own welcome area portals and regions for German, Korean and Japanese language speakers.

Public chat within the world supports many different written languages and character sets, providing the ability for people to chat in their native language. Several resident-created translation devices provide machine translation of public chat (using various online translation services), allowing for communication between residents who speak different languages.

Land ownership

Main article: Real estate (Second Life)

Premium membership allows the Resident to own land, with the first 512m (of Main Land owned by a holder of a Premium account) free of the usual monthly Land Use Fee (referred to by residents as Tier, because it is charged in tiers). There is no upper limit on tier; at the highest level, the user pays US$295 for their first 65536m. Any land must first be purchased from either Linden Lab or a private seller.

There are four types of land regions; Mainland, Private Region, Homestead and Openspace. A region comprises an area of 65536m (16.1943 acres) in area, being 256 meters on each side. Mainland regions form one continuous land mass, while Private regions are islands. Openspace regions may be either Mainland or Private, but have lower prim limits and traffic use levels than Mainland regions. The owners of a Private region enjoy access to some additional controls that are not available to mainland owners, for example they have a greater ability to alter the shape of the land. Residents must own a region (either Mainland or Private) to qualify for purchasing an Openspace region.

Linden Lab usually sells only complete 65536m (16.1943 acres) regions at auction (although smaller parcels are auctioned on occasion, typically land parcels abandoned by users who have left). Once a Resident buys land they may resell it freely and use it for any purpose that it is not prohibited by the Second Life Terms of Service.

Residents may also choose to purchase, or rent, land from another Resident (a Resident landlord) rather than from Linden Lab. On a Private region, the built in land selling controls allow the landlord to sell land in the region to another Resident while still retaining some control. Residents purchasing, or renting, land from any other party than Linden Lab are not required to hold a Premium membership nor to necessarily pay a Tier fee, although typically the landlord will require some form of upfront and/or monthly fee to compensate them for their liability to pay the Land Use Fee charged by Linden Lab. However Linden Lab acknowledges only the landlord as the owner of the land, and will not intervene in disputes between Residents. This means, for example, that a landlord can withdraw a Resident’s land from availability, without refunding their money, and Linden Lab will not arbitrate in the dispute.

Fee schedule

Second Life General Fees

Fee

Benefit

Free

Sign Up, Avatar Creation, Login ID, Access, Participation

US$1

250 Linden Dollars (variable) – brokered purchase; may go to LL or a resident seller

US$0.30

per transaction fee for buying Linden Dollars on Lindex currency exchange

3.5% of transaction value

per transaction fee for selling Linden Dollars on Lindex currency exchange

US$9.95/month

Premium membership (access to higher mainland ranges as below, 300 Linden Dollars per week, access to live and ticket support)

US$125/month

Land as below, plus Concierge service (live support access)

US$150

Island relocation

US$50

Island rename

US$100

Island interuser transfer (includes relocation and renaming)

US$500 plus 20 premium memberships

Unique avatar surname for an organization

Second Life Land Use Fees

Monthly Land Fee

Additional Land

Parcel Size (m2)

Square Equal Line Length (m)

Max Prims

US$5

1/128 Mainland Region

512

22×22

117

US$8

1/64 Mainland Region

1024

32×32

234

US$15

1/32 Mainland Region

2048

44×44

468

US$25

1/16 Mainland Region

4096

64×64

937

US$40

1/8 Mainland Region

8192

90×90

1875

US$75

1/4 Mainland Region

16,384

128×128

3750

US$75

OpenSpace

65,536

256×256

750

US$125

1/2 Mainland Region

32,768

181×181

7500

US$125

Homestead

65,536

256×256

3750

US$195

1 Mainland Region

65,536

256×256

15,000

+US$95

+1/2 Mainland Region (when already at US$195 level)

32,768

181×181

7500

US$195

Private Island on pre-2007 server technology (second hand purchase only)

65,536

256×256

15,000

US$295

Private Island on current server technology

65,536

256×256

15,000

For Mainland fees, the fee determines only the area of land available; the number of prims available is determined by the land itself. The values shown above are the norm but some rare mainland regions offer more prims in the same land area. For non-mainland fees, the fee sets both the land area and the prim count. (1 us $ is equal to approximately 1.6 Linden, otherwise known as sl dollars

Separate grids

In Second Life, there are two age-differentiated grids (one is for teens 13-17, one is for adults 18 or over). When a teen turns 18, he/she is transferred from the Teen Grid to the Main Grid. Linden Lab has received controversy for the lack of integration between teens and adults. Some parents protest that they cannot be on the grid together with their teenage children, and companies cannot market to both teens and adults in SL even if their products have universal appeal. Teen grid residents have spoken out in favor of merging the two grids with certain limitations to protect minors from adult content and predators on the main grid. This grid merge is widely supported by teen grid residents, although some also oppose it. It should be noted that the majority of those on the Teen Grid who oppose merger would want a separate “Teen Only” area, much like the recently-created “Adult” mainland in Second Life. Linden Lab employees (known as “Lindens”) have also been in favor of merging the grids, most notably Blue Linden, former teen grid manager.

The teen grid and the adult grid actually are technically parts of one grid called Agni. (Some of the Second Life grids are named after Hindu gods.) However, teen residents cannot access the adult regions, and adult residents cannot access the teen regions.

On 19 January 2009 Linden Lab, Philip Linden related (in an interview with Metanomics) an intent to merge the two grids into one. This immediately attracted uproar on SL’s private forums, largely from residents who feared they would be required to use the unpopular age verification system, and would be permanently under threat of a false sex-related allegation or lawsuit by a teenager or his/her parents.

The grids are made of regions each 256 meters square. Regions without servers appear as deep sea and cannot be entered and cannot be flown over, but regions with servers can be seen across regions without servers.

These regions’ coordinate numbers locating them within the grid can be from 0 to (220-1), giving in theory a total grid size of about 281.475 million kilometers square; but all or most regions with servers are in the extreme northwest corner of this vast theoretical area.

Underage users, who are under 18 in real life, are not allowed onto the main grid, and being an underage user there is an offense that can be abuse reported. However, Linden Lab places burden of proof on alleged underage users, and does not check to verify anything themselves. As a result, false underage user reports are filed by some residents as a form of griefing or for revenge.

Technology

Second Life comprises the viewer (also known as the client) executing on the user’s personal computer, and several thousand servers operated by Linden Lab.

Client

Linden Lab provides official viewers for Microsoft Windows 2000 / XP / Vista / 7, Mac OS X, and most distributions of Linux. A third-party version is available for Solaris and OpenSolaris. The viewer renders 3D graphics using the OpenGL technology. Since the viewer is open source, users may recompile it to create their own custom viewers; modified viewer software is available from third parties. One such example is the Nicholaz Edition. This viewer, produced by Nicholaz Beresford, includes bug fixes developed outside Linden Lab that are not yet included in the Linden Lab code. More recently a client known as Emerald, created by a group of residents who previously made their own clients yet have since banded together to work as one, has become popular among the user base of Second Life due to the large number of features they have added to the original client.

An independent project, libopenmetaverse, offers a function library for interacting with Second Life servers. libopenmetaverse has been used to create non-graphic third party viewers, including SLEEK, a text browser using.NET, and Ajaxlife, a text viewer that runs in a web browser and TextSL a text client inspired by the Zork adventure game that allows users who are visually impaired to access Second Life using a Screenreader.

In February 2008 a partnership between Linden Lab and Vollee was announced. In May, Vollee launched an open Beta trial for a Second Life mobile application that lets Residents travel and communicate in-world by logging in from a handset using an existing account. The service, introduced for free, requires downloading a thin client to a 3G or Wi-Fi enabled handset. As of June 2009, it seems Vollee no longer exists as their web sites are no longer available.

A special beta client is available, which has been updated and used for software testing by volunteers. The beta client connects to a “beta grid” which consists of a limited number of regions mirrored at regular intervals from the real grid. The mirroring process overwrites any changes made on the beta grid, and thus actions taken within it are not stored by the servers; it is for testing purposes only.

Server

Each full region (an area of 256×256 meters) in the Second Life “grid” runs on a single dedicated core of a multi-core server, Homestead regions share 3 regions per core and Openspace Regions share 4 regions per core, running proprietary software on Debian Linux. These servers run scripts in the region, as well as providing communication between avatars and objects present in the region.

Every item in the Second Life universe is referred to as an asset. This includes the shapes of the 3D objects known as primitives, the digital images referred to as textures that decorate primitives, digitized audio clips, avatar shape and appearance, avatar skin textures, LSL scripts, information written on notecards, and so on. Each asset is referenced with a universally unique identifier or UUID.

Assets are stored on Isilon Systems storage clusters, comprising all data that has ever been created by anyone who has been in the SL world. Infrequently used assets are offloaded to S3 bulk storage. As of December 2007[update], the total storage was estimated to consume 100 terabytes of server capacity. The asset servers function independently of the region simulators, though the region simulators request object data from the asset servers when a new object loads into the simulator.[citation needed]

Each server instance runs a physics simulation to manage the collisions and interactions of all objects in that region. Objects can be nonphysical and non moving, or actively physical and movable. Complex shapes may be linked together in groups of up to 255 separate primitives. Additionally, each player’s avatar is treated as a physical object so that it may interact with physical objects in the world. As of 1 April 2008 (2008 -04-01)[update], Second Life simulators use the Havok 4 physics engine for all in-world dynamics. This engine is capable of simulating thousands of physical objects at once.

Linden Lab pursues the use of open standards technologies, and uses free and open source software such as Apache, MySQL, Squid and Linux. The plan is to move everything to open standards by standardizing the Second Life protocol. Cory Ondrejka, former CTO of Second Life, has stated that a while after everything has been standardized, both the client and the server will be released as free and open source software.

OpenSimulator

Main article: OpenSimulator

In January 2007, OpenSimulator was founded as an open source simulator project. The aim of this project is to develop a full open source server software for Second Life clients. OpenSIM is BSD Licensed and it is written in C# and can run under Mono environment. In 2008 there were some alternative Second Life grids which are using OpenSimulator.

Applications

Education

Second Life is used as a platform for education by many institutions, such as colleges, universities, libraries and government entities. There are over one hundred regions used for educational purposes covering subjects such as chemistry and English. Instructors and researchers in Second Life favor it because it is more personal than traditional distance learning. Research has uncovered development, teaching and/or learning activities which use Second Life in over 80 percent of UK universities. At least 300 universities around the world teach courses or conduct research in SL. New educational institutions have also emerged that operate exclusively within Second Life, taking advantage of the platform to deliver content to a world wide audience at low cost.

Info Islands uses library programming sponsored by the Illinois’ Alliance Library System and OPAL currently offered online to librarians and library users within Second Life. Another virtual continent called SciLands is devoted to science and technology education. While initially centered on the International Spaceflight Museum, it now hosts a number of organizations including NASA, NOAA, NIH, JPL, NPR, National Physical Laboratory, UK, and a host of other government agencies, universities, and museums. In December 2008, the United States Air Force launched MyBase, a Second Life island overseen by the Air Education and Training Command.

Second Life’s usefulness as a platform for pre-K12 education is limited due to the age restrictions on the main grid and the difficulties of collaborating among various educational projects on the teen grid. New approaches to fostering collaboration on the teen grid, such as the Virtual World Campus, offer some hope of overcoming some of these obstacles. For now, however, the primary utility of Second Life for pre-K12 education is in the education and professional development of teachers and school librarians. Still, K12 educators use Second Life to meet each other and to create objects and structures that help them develop curriculum, as EnergyTeachers.org does with its Sustainability Energy Science Lab.

Needs to hold meetings of more people than can be supported by a region’s server, have prompted a behavior called “four-cornering”, i.e. meeting where four regions with servers all meet; this is unwelcome, as it tends to put excessive load on the system sending object and texturing information between those four regions’ servers.

Language education

Main article: Virtual World Language Learning

Language learning is the most widespread type of education in virtual worlds, with many universities, mainstream language institutes and private language schools using 3D virtual environments to support language learning.

Arts

Second Life residents express themselves creatively through virtual world adaptations of art exhibits, live music, live theater.

Art exhibits

Second Life has created an environment where artists can display their works to an audience across the world. This has created an entire artistic culture on its own where many residents who buy or build homes can shop for artwork to place there. Gallery openings even allow art patrons to “meet” and socialize with the artist responsible for the artwork and has even led to many real life sales. Numerous art gallery sims abound in second life. Most notable of these is the art gallery sim “Cetus”, which has been in continuous operation since 2006 as a planned, mix-use art community of galleries, offices and loft apartments for residents. Created by avatar Xander Ruttan, it has resulted in many collaborative efforts amongst artists, designers and builders from across the world.

The modeling tools from Second Life allow the artists also to create new forms of art, that in many ways are not possible in real life due to physical constraints or high associated costs. The virtual arts are visible in over 2050 “museums” (according to SL’s own search engine).

In 2008 Haydn Shaughnessy, real life gallerist, along with his wife Roos Demol hired a real life architect, New York based, Benn Dunkley to design a gallery in Second Life. Dunkleys goal was to design an interactive gallery with art in mind in a virtual world. “Ten Cubed” is a radical departure in art exhibition, a futuristically designed gallery showcasing art in a unique setting. On January 31, 2008, “Ten Cubed” was launched. For its inaugural exhibition, Crossing the Void II, owner and curator Shaughnessy selected five artists working in and with modern technologies. These artists included Chris Ashley based in Oakland, California, Jon Coffelt based in New York, New York, Claire Keating based in Cork, Ireland, Scott Kildall based in San Francisco, California and Nathaniel Stern originally based in New York, New York now in Dublin, Ireland. Real life as well as Second Life editions are available from the gallery.

The virtual creations from the metaverse are disclosed in real life by initiatives such as Fabjectory (statuettes) and Secondlife-Art.com (oil paintings).

In 2007, artists Adam Nash, Christopher Dodds and Justin Clemens won a AUD$20,000 Second Life Artists in Residence grant from the Australia Council for the Arts. Their Babelswarm installation was launched in Second Life and The Lismore Regional Gallery in NSW, Australia on April 11, 2008 by Australia Council Chairman James Strong. In 2008, the French Artist Fred Forest had entered the virtual world of Second Life to show his art project for the first time in his country. He inaugurated his “Experimental Center of the Territory of M2″ (“Centre exprimental du terrioire du M2″), where he invited politicians to discuss about sustainable development and digital identity card ( Capucine.net). In another art project, he discussed about art institutions in France in his action called “The Corrida of Art”.

Live music

Live music performances in Second Life takes place in three distinctly different ways;

With in-world voice chat, where the user dons a headset and microphone then enables a Second Life browse to “broadcast” his voice to other users, much like a telephone conference call.

With streaming, where vocal and instrumental music by Second Life residents can be provided with the aid of Internet broadcast software, such as Shoutcast. This is input, via microphones, instruments or other audio sources, into computer audio interfaces and streamed live to audio servers. Similar to webcast radio, the audio stream from the live performance can be received in Second Life for the enjoyment of other Residents on their computer speakers. This started with performances by Astrin Few in May 2004 and began to gain popularity mid 2005. For example the UK band Passenger performed on the Menorca Island in mid-2006. Another UK band, Redzone, toured in Second Life in February 2007.

With inworld samples, where sounds samples are uploaded and an inworld user interface instruments is made to trigger those. Unlike streaming, performing with inworld samples make use of the Second Life environment and creates a three-dimensional sound experience to the audience. The Avatar Orchestra Metaverse featuring among other composer Pauline Oliveros is the most prolific representative with this approach.

Linden Lab added an Event Category “Live Music” in March 2006 to accommodate the increasing number of scheduled events. By the beginning of 2008, scheduled live music performance events in Second Life spanned every musical genre, and included hundreds of live musicians and DJs who perform on a regular basis. A typical day in Second Life will feature dozens of live music performances.

In 2008 the UK act Redzone announced they would release their new live album only via Second Life.

Redzone also began choreographing and synchronising their performances via MIDI in October 2008.

Many amateur performers start their music careers in Second Life by performing at virtual karaoke bars or Open Mic, then progress to performing for “pay”, or Linden dollars, in-world.

Theater

Live theater is presented in Second Life. The SL Shakespeare Company performed an act from Hamlet live in February 2008. In 2009 the company is producing scenes from Twelfth Night.

In 2007 Johannes von Matuschka and Daniel Michelis developed Wunderland, an interactive SL theatre play at Schaubhne am Lehniner Platz in Berlin, Germany.

In 2007, HBO hosted a comedy festival in Second Life, using live streaming audio. In March 2009, SL residents staged a two-day Virtually Funny Comedy Festival to “help build awareness for Comic Relief, Red Nose Day 2009 and of course, comedy in Second Life.”

In December 2008, The Learning Experience, a not-for-profit virtual education campus in Second Life, staged its first live theater events with the production of two short plays, A Matter of Husbands by Ferenc Molnr and Porcelain and Pink by F. Scott Fitzgerald. In 2009, the TLE theater company began producing full-length plays in Second Life, starting with The Importance of Being Earnest by Oscar Wilde in February, and followed by Candida by George Bernard Shaw in April.

Science

Second Life is used for scientific research, collaboration, and data visualization. Examples include SciLands, American Chemical Society’s ACS Island, Genome, Nature Publishing Group’s Elucian Islands Village.

Work solutions

Second Life gives companies the option to create virtual workplaces to allow employees to virtually meet, hold events, practice any kind of corporate communications, conduct training sessions in 3D immersive learning spaces, simulate business processes, and prototype new products.

Religion

Religious organizations have also begun to open virtual meeting places within Second Life. In early 2007, LifeChurch.tv, a Christian church headquartered in Edmond, Oklahoma, and with eleven campuses in the USA, created “Experience Island” and opened its twelfth campus in Second Life. The church reported “We find that this creates a less-threatening environment where people are much more willing to explore and discuss spiritual things”.[citation needed] In July 2007, an Anglican cathedral was established in Second Life; Mark Brown, the head of the group that built the cathedral, noted that there is “an interest in what I call depth, and a moving away from light, fluffy Christianity”.

Egyptian owned news website Islam Online has purchased land in Second Life to allow Muslims and non-Muslims alike to perform the ritual of Hajj in virtual reality form, obtaining experience before actually making the pilgrimage themselves in person.

Second Life also offers several groups that cater to the needs and interests of Humanists, atheists, agnostics, and freethinkers. One of the most active groups is SL Humanism which has been holding weekly discussion meetings inside Second Life every Sunday since 2006.

Embassies

The Maldives was the first country to open an embassy in Second Life. The Maldives’ embassy is located on Second Life’s “Diplomacy Island”, where visitors will be able to talk face-to-face with a computer-generated ambassador about visas, trade and other issues. “Diplomacy Island” also hosts Diplomatic Museum and Diplomatic Academy. The Island is established by DiploFoundation as part of the Virtual Diplomacy Project.

In May 2007 Sweden became the second country to open an embassy in Second Life. Run by the Swedish Institute, the embassy serves to promote Sweden’s image and culture, rather than providing any real or virtual services. The Swedish Minister for Foreign Affairs, Carl Bildt, stated on his blog that he hoped he would get an invitation to the grand opening.

In September 2007, Publicis Group announced the project of creating a Serbia island as a part of a project Serbia Under Construction. The project is officially supported by Ministry of Diaspora of Serbian Government. It was stated that the island will feature Nikola Tesla Museum, Gua trumpet festival and Exit festival. It was also planned on opening a virtual info terminals of Ministry of Diaspora.

On Tuesday December 4, 2007, Estonia became the third country to open an embassy in Second Life. In September 2007, Colombia and Serbia opened embassies. As of 2008, Macedonia and the Philippines have opened embassies in the “Diplomatic Island” of Second Life. In 2008, Albania opened an Embassy in the Nova Bay location. SL Israel was inaugurated in January 2008 in an effort to showcase Israel to a global audience, though without any connection to official Israeli diplomatic channels.

Malta and the African country Djibouti are also planning to open virtual missions in Second Life.

Live sport entertainment

Popular forms of live entertainment have been making their appearance in Second Life. Many sports have appeared, allowing residents to watch or participate in many popular activities. Sporting leagues have sprung up in Second Life for cheerleading, American football, association football, boxing, pro wrestling, and auto racing. The Digital Championship Wrestling Federation (DCWF), founded February 2008, is a professional wrestling promotion in-world, providing live wrestling for residents regularly. It holds two main shows: Showdown on Saturdays at 12 noon SLT and Warzone on Wednesdays at 4pm SLT. It also hosts frequent exhibition matches and holds its monthly Main Events on the first Saturday of each month. The DCWF uses its own in-house wrestling system, provided free of charge to accepted applicants.[citation needed] RAGE Fighting Championships brings mixed martial arts to Second Life, allowing residents to have a virtual career as a professional prize fighter. Free training and equipment is available to get users started. Users can choose fighting disciplines including boxing, muay thai, kung fu, capoeira, kick boxing, and many others. RAGE Fighting Championships offers an extensive amateur circuit and events held several times each week. RAGE has recently added wrestling to its lineup of sports that take place as well in association with the Xtreme Wrestling Action organisation. RAGE Fighting Championships can be seen on Rezzed.TV.[citation needed]

Gaming

Perhaps the most widespread gaming application of Second Life is user-created multiplayer role-playing games. Each of these mini-MMORPGs is referred to as a “roleplay sim” even though some span 25 simulator environments or more, existing over several physical servers. Their storylines, players and factions, and weaponry or spells are very complex, involving hundreds of players and thousands of props. The virtual world component adds a new dimension to MMORPGs. Political strategy, secrecy, and manipulation, for instance, are as important as skill at combat in many of these sims.

Roleplay sims follow a theme such as Post-Apocalyptic, Goreans, Vampires, Steampunk, Pirates, Star Trek, Feudal Japan, Battlefield Combat, Wild West, and Ancient Rome. Most, but not all, are English-speaking sims. Mexico Monteray, for instance, is a Spanish roleplay sim. Favela Cidade de Deus is a popular Brazilian combat sim that recreates the violent slums of Rio de Janeiro.

Roleplay sims use one of several advanced roleplaying combat systems, most of which are based on Dungeons & Dragons game mechanics. These are web-enabled, using an API, to communicate data on each character. Character creation includes character classes, races, attributes, and proficiencies/spells/abilities. A system of hit points, which are reduced by damage incurred, is implemented through one of the many combat HUDs. It allows for PvP Melee Combat and Combat with NPC Monsters. It can be used to build full quests.

First-person shooter combat is also a popular gaming choice in Second Life, with many in-world military groups battling each other, vying for prestige. Combat is performed by most of these organizations through the built-in Linden Labs Damage system (LL damage) and not the above mentioned third-party roleplay HUDs & systems. The Second Life military community hosts many organizations dedicated to combat, research & development, and community. Initially, the community began as a small group of individuals seeking to emulate first-person shooter game mechanics within Second Life. It has since steadily grown to span across many simulators with many participants. There also exists non-English speaking groups like Commando Anti Terrorismo Internacional (sim: CATI Combat Zone), Tercio de Madrid (sim: Great Land), and Mercenary Brothers Commando (sim: MBC). All of these organizations have a simulator (or multiple simulators) dedicated as their home base with objectives to secure by other organizations in order to achieve victory.

Racing vehicles, be it motorcycles, cars, hovercraft, airplanes, or other, more fantastical craft is also a popular activity, with some courses spanning multiple simulators. Sailing using sophisticated simulations of real-world physics is very popular, especially since the creation in January, 2009, of the Blake Sea, over 46 interconnected sims of open water area. While the Blake Sea was created primarily as an area for sailing, it is also popular as an area for simulated flight in a wide range of aircraft. Board games, including chess, Go, and Mahjongg, also have many in-world incarnations.

Skill games such as Dragonz, Gempuz, Gem Sorter, Letterz, Pipz, Quince, Solo Dices, Sudoku, Syzygy and XMemory have come under attack due to a prohibition on gambling in Second Life enacted in July 2007 by Linden Lab. There are still many games that mimic the appearance of traditional “casino” games, but their payouts are ultimately based on skill.

The ability in Second Life for anyone to create objects, textures, and scripts has allowed just about every style of game to be implemented in-world, at least to some extent, by people who are passionate about it.

Criticism and controversy

Main article: Criticism of Second Life

Regulation

In the past, large portions of the Second Life economy comprised businesses that are now regulated or banned. Changes to Second Life’s Terms of Service in this regard have largely had the purpose of bringing activity within Second Life into compliance with various international laws, even though the person running the business may be in full compliance with the law in his own country. Typically, Linden Lab offer no compensation for businesses that are damaged or destroyed by these rule changes, which can render significant expenditure or effort worthless.

On July 26, 2007, Linden Lab announced a ban on in-world gambling, in fear that new regulations on Internet gambling could affect Linden Lab if it was permitted to continue. The ban was immediately met with in-world protests.

In August 2007, a $750,000 in-world bank called Ginko Financial collapsed due to a bank run triggered by Linden Lab’s ban on gambling, which halved the size of the Second Life economy. The aftershocks of this collapse caused severe liquidity problems for other virtual “banks”, which critics had long asserted were scams. On Tuesday, January 8, 2008 Linden Lab announced the upcoming prohibition of payment of fixed interest on cash deposits in unregulated banking activities in-world. All banks without real-world charters closed or converted to virtual joint stock companies on January 22, 2008. After the ban, a few companies continue to offer non-interest bearing deposit accounts to residents, such as the e-commerce site XStreet, which had already adopted a zero-interest policy 3 months before the LL interest ban.

Technical issues

Due to Second Life’s rapid growth rate, it has suffered from difficulties related to system instability. These include increased system latency, and intermittent client crashes. However, some faults are caused by the system’s use of an “asset server” cluster, on which the actual data governing objects is stored separately from the areas of the world and the avatars that use those objects. The communication between the main servers and the asset cluster appears to constitute a bottleneck which frequently causes problems. Typically, when asset server downtime is announced, users are advised not to build, manipulate objects, or engage in business, leaving them with little to do but chat and generally reducing confidence in all businesses on the grid.

A more disturbing fault, believed to be caused by the same issue, is “inventory loss” in which items in a user’s inventory, including those which have been paid for, can disappear without warning or permanently enter a state where they will fail to appear in world when requested (giving an “object missing from database” error). Linden Lab offers no compensation for items that are lost in this way, although a policy change instituted in 2008 allows accounts to file support tickets when inventory loss occurs. Many in-world businesses will attempt to compensate for this or restore items, although they are under no obligation to do so and not all are able to do so. A recent change in how the company handles items which have “lost their parent directory” means that inventory loss is much less of a problem and resolves faster than in recent years. “Loss to recovery times” have gone from months (or never) to hours or a day or two for the majority of users, but inventory loss does still exist.

Second Life functions by streaming all data to the user live over the Internet with minimal local caching of frequently used data. The user is expected to have a minimum of 300 kilobits of Internet bandwidth for basic functionality, with 1000 kilobit providing better performance. Due to the proprietary communications protocols, it is not possible to use a network proxy/caching service to reduce network load when many people are all using the same location, such as when used for group activities in a school or business.

Fraud and intellectual property protection

Although Second Life’s client and server incorporate Digital Rights Management technology, the visual data of an object must ultimately be sent to the client in order for it to be drawn; thus unofficial third-party clients can bypass them. One such program, CopyBot, was developed in 2006 as a debugging tool to enable objects to be backed up, but was immediately hijacked for use in copying objects; additionally, programs that generally attack client-side processing of data, such as GLIntercept, can copy certain pieces of data. Such use is prohibited under the Second Life TOS and could be prosecuted under the DMCA.

Linden Labs may ban a user who is observed using CopyBot or a similar client, but it will not ban a user simply for uploading or even selling copied content; in this case, Linden Lab’s enforcement of intellectual property law is limited to that required by the “safe harbor” provisions of the Digital Millennium Copyright Act, which requires filing a real-life lawsuit. Although a few high-profile businesses in Second Life have filed such lawsuits, the majority of businesses in Second Life do not make enough money for a lawsuit to be worthwhile, or due to real-life work commitments cannot devote enough time to complete one; thus, they are effectively unprotected.

There have also been issues with the use of false DMCA takedown notices. Once a DMCA takedown notice is served, reversing it requires an individual to expose his personal information to the filer (filing a notice does not require this); for the penalty of perjury to be enacted, a lawsuit is required (anything less, the false DMCA claimer can just claim it from a different account every week causing legitimate business unlimited losses). In addition, the technical process of removal and re-instatement of content on Second Life is subject to failure which can result in content becoming unusable to its owner. This does not effectively prevent content theft; a thief who is subject to a DMCA takedown notice will not challenge it, but will simply create a new account and re-upload the content, often releasing it with all permissions available to maximize propagation out of spite.

Most users in the world as paying, private individuals are, likewise, effectively unprotected. Common forms of fraud taking place in-world include bogus investment and pyramid schemes, fake or hacked vendors, and failure to honor land rental agreements. Some residents have claimed that there is also a high incidence of sales of content to users unaware of its value (for example, weapons which would require the buyer to own a private island, as firing them in any other area would violate the terms of service; or avatars which appear to represent advanced roles but which, in reality, are nothing more than party costumes due to the inability to support those roles in a world with free social behaviour[clarification needed]).

References in popular culture

Main article: Second Life in popular culture

Since its debut in 2003, Second Life has become increasingly referred by various popular culture mediums, including literary, television, film and music. In addition, various significantly-popular personalities in such mediums have themselves used or employed Second Life for both their own works and for private purposes.

Competitors

Second Life has several competitors, including Entropia Universe, IMVU, There, Active Worlds, Kaneva, and the Red Light Center.[citation needed]

Further reading

Kaplan Andreas M., Haenlein M. (2009) Consumer use and business potential of virtual worlds: The case of Second Life, International Journal on Media Management, 11(3).

Kaplan Andreas M., Haenlein M. (2009) The fairyland of Second Life: About virtual social worlds and how to use them, Business Horizons, 52(6).

John Zerzan, Telos 141, Second-Best Life: Real Virtuality. New York: Telos Press Ltd., Winter 2007.

See also

Wikimedia Commons has media related to: Second Life

Virtual reality

Simulated reality

Social simulation

Cyberformance

Emerging Virtual Institutions

Interactive online characters

Active Worlds

PlayStation Home

Linden Scripting Language

CyberTown

References

^ Download the free Second Life viewer

^ Philip Linden’s user page on the Second Life Wiki

^ Au, Wagner James. The Making of Second Life, pg. 19. New York: Collins. ISBN 978-0-06-135320-8.

^ Linden Lab (February 11, 2002). “Linden Lab Debuts, Company Dedicated to 3D Entertainment”. http://lindenlab.com/pressroom/releases/02_02_11. Retrieved 2009-06-10. 

^ Linden Lab (October 30, 2002). “Linden Lab Announces Name of New Online World ‘Second Life’ And Availability of Beta Program”. http://lindenlab.com/pressroom/releases/02_10_30. Retrieved 2009-06-10. 

^ Dubner, Stephen (December 13, 2007). “Philip Rosedale Answers Your Questions”. New York Times. http://freakonomics.blogs.nytimes.com/2007/12/13/philip-rosedale-answers-your-second-life-questions/?hp. Retrieved 2008-03-06. 

^ “[UPDATED] Was Cory Linden fired, or did he quit?”. Massively. 2007-12-13. http://www.massively.com/2007/12/11/was-cory-linden-fired-or-did-he-quit/. Retrieved 2010-02-19. 

^ the-second-life-economy–first-quarter-2009-in-detail. For the latest data, visit economy_stats, from which these quoted numbers were taken.

^ Philip Rosedale. “Changing my Job”. http://blog.secondlife.com/2008/03/14/changing-my-job/. 

^ Wagner, Mitch (April 22, 2008). “Second Life Gets New CEO”. InformationWeek Business Technology Network. http://www.informationweek.com/blog/main/archives/2008/04/linden_lab_name.html;jsessionid=DWV2SIFZXOYVXQE1GHRSKH4ATMY32JVN. Retrieved 2009-11-06. 

^ “Emmy Online”. Emmyonline.tv. http://www.emmyonline.tv/mediacenter/tech_2k7_winners.html. Retrieved 2010-02-19. 

^ “Current user metrics for Second Life”. Secondlife.com. http://secondlife.com/xmlhttp/secondlife.php. Retrieved 2010-02-19. 

^ YouTube (November 22, 2006). “The Origin of Second Life and its Relation to Real Life”. YouTube. http://www.youtube.com/watch?v=0t1XR-LrgyM. Retrieved 2008-03-06. 

^ Kock, N. (2008). “E-collaboration and e-commerce in virtual worlds: The potential of Second Life and World of Warcraft”. International Journal of e-Collaboration 4 (3): 113. http://www.infosci-online.com/downloadPDF/pdf/ITJ4264_5DQLbS5eNH.pdf. 

^ “Alt Account FAQ”. Linden Research. https://support.secondlife.com/ics/support/default.asp?deptID=4417&task=knowledge&questionID=4201. Retrieved 2008-07-14. 

^ “Second Life Avatars and their Real Life”. Web Urbanist. http://www.weburbanist.com/2007/06/17/top-3-look-alike-avatars-and-people-from-second-life-to-real-life/. Retrieved 2007-06-18. 

^ Linden Lab (2007-08-02). “The Second Life Voice Viewer is Live! – Official Linden Blog”. https://blogs.secondlife.com/community/features/blog/2007/08/02/the-second-life-voice-viewer-is-live. Retrieved 2007-08-24. 

^ “Vivox Gives Voice to Second Life”. 2007-02-27. http://www.vivox.com/press-releases-detail.php?id=17. Retrieved 2007-08-24. 

^ “LlEmail – Second Life Wiki”. Wiki.secondlife.com. http://wiki.secondlife.com/wiki/LlEmail. Retrieved 2008-10-27. 

^ “Second Life Economic Data”. Secondlife.com. http://secondlife.com/statistics/economy-data.php. Retrieved 2010-02-19. 

^ Wagner J. Au (March 24, 2009). “Top Second Life Entrepreneur Cashing Out US$1.7 Million Yearly; Furnishing, Events Management Among Top Earners”. http://nwn.blogs.com/nwn/2009/03/million.html. Retrieved 2009-03-30. 

^ Peter Abrahams (2006-11-13). “Second Life Class action suit)”. http://www.it-analysis.com/blogs/Abrahams_Accessibility/2006/11/second_life_class_action.html. Retrieved 2009-10-31. 

^ “Bringing Haptics to Second Life for Visually Impaired People)”. http://www.springerlink.com/content/363v751qv7l09830/. 

^ a b “TextSL”. textsl.org. http://textsl.org. Retrieved 2009-01-01. 

^ a b Eelke Folmer (2009-10-28). “TextSL: A Command-Based Virtual World Interface for the Visually Impaired)”. http://portal.acm.org/citation.cfm?doid=1639642.1639654. Retrieved 2009-10-31. 

^ “virtual worlds user interface for the blind)”. http://services.alphaworks.ibm.com/virtualworlds/. 

^ “Virtual guide dog project)”. http://www.virtualguidedog.org/. 

^ “Virtual Helping Hands”. http://virtualhelpinghands.org/. 

^ “Introducing the Second Life Grid – Official Linden Blog”. Linden Lab. 2007-09-04. http://blog.secondlife.com/2007/09/04/introducing-the-second-life-grid/. Retrieved 2007-09-07. 

^ Ginsu Yoon (2005-06-16). “‘Build Content for International SL’ – Second Life Forum Archive (account required)”. http://forums.secondlife.com/showthread.php?t=57918. Retrieved 2007-09-07. 

^ “Land Pricing & Use Fees”. Linden Lab. http://secondlife.com/whatis/landpricing.php. Retrieved 2007-07-31. 

^ “Land Pricing & Use Fees”. Linden Lab. http://secondlife.com/whatis/landpricing.php. Retrieved 2008-11-28. 

^ “Second Life Blogs: Channel: Second Life Forums”. Forums.secondlife.com. 2009-02-25. http://forums.secondlife.com/showthread.php?t=334826. Retrieved 2010-02-19. 

^ “Linden Lab To Open Source Second Life Software”. Linden Lab. January 8, 2007. http://lindenlab.com/pressroom/releases/01_08_07. Retrieved 2007-01-08. 

^ Phoenix Linden (January 8, 2007). “Embracing the Inevitable”. Linden Lab. http://blog.secondlife.com/2007/01/08/embracing-the-inevitable/. Retrieved 2007-01-08. 

^ “Emerald Viewer Website”. Modular Systems. http://modularsystems.sl/. Retrieved 2009-11-11. 

^ “libopenmetaverse”. libopenmetaverse.org. http://lib.openmetaverse.org/wiki/Main_Page. Retrieved 2008-10-27. 

^ a b “Delta’s Online Corner | Second Life”. Delta.slinked.net. http://delta.slinked.net/category/second-life/. Retrieved 2008-10-27. 

^ Vollee Inc. (2008-02-20). “Vollee Brigns Second Life to Mobile”. Press release. http://www.vollee.com/news/30_vollee_brings_second_life_to_mobile. Retrieved 2008-07-02. 

^ Vollee Inc. (2008-06-03). “Vollee Debuts Second Life on Mobile”. Press release. http://www.businesswire.com/portal/site/google/?ndmViewId=news_view&newsId=20080603005773&newsLang=en. Retrieved 2008-07-02. 

^ “Key”. Linden Lab. August 25, 2007. https://wiki.secondlife.com/wiki/Key. Retrieved 2007-10-01. 

^ Ambrose, Frank (2009-01-12). “Second Life Grid Update from FJ Linden”. https://blogs.secondlife.com/community/features/blog/2009/01/12/second-life-grid-update-from-fj-linden. Retrieved 2009-01-20. 

^ Ambrose, Frank (2009-03-04). “The State of the Grid”. https://blogs.secondlife.com/community/technology/blog/2009/03/04/the-state-of-the-grid. Retrieved 2009-03-04. 

^ Rosedale, Philip (2007-12-13). “Philip Rosedale Answers Your Second Life Questions”. http://freakonomics.blogs.nytimes.com/2007/12/13/philip-rosedale-answers-your-second-life-questions/. Retrieved 2007-12-18. 

^ “Second Life – Physics Engine”. Wiki.secondlife.com. http://wiki.secondlife.com/wiki/Physics_engine. Retrieved 2010-02-19. 

^ “Second Life Havok 4 – no lag with 2000-3400 physical prims”. Video.google.com. http://video.google.com/videoplay?docid=-2779779276874540721. Retrieved 2010-02-19. 

^ Greenemeier, Larry (October 17, 2005). “Open Doors To Innovation”. InformationWeek. http://www.informationweek.com/story/showArticle.jhtml?articleID=172300923&tid=5979,5989. Retrieved 2006-11-14. 

^ “Second Life CTO Resigns”. http://www.boston.com/business/technology/articles/2007/12/12/second_lifes_cto_resigns/. 

^ “LugRadio Episode 42′m an excellent driver”. LugRadio. January 16, 2006. http://www.lugradio.org/episodes/42. Retrieved 2006-11-24. 

^ “SL Hungary: Links / All Links”. En.slhungary.hu. http://en.slhungary.hu/e107_plugins/links_page/links.php. Retrieved 2008-10-27. 

^ “Chemistry in Second Life”. Slusage.com. http://slusage.com/chemistry.asp. Retrieved 2010-02-19. 

^ “A Real School in Second Life”. Languagelab.com. http://www.languagelab.com/. Retrieved 2010-02-19. 

^ “English Literature in Second Life”. Literaturealive.blogspot.com. http://literaturealive.blogspot.com/. Retrieved 2010-02-19. 

^ Lagorio, Christine (2007-01-07). “The Ultimate Distance Learning”. New York Times. http://www.nytimes.com/2007/01/07/education/edlife/07innovation.html. Retrieved 2007-02-14. 

^ Kirriemuir, John (2007-05-05). “Snapshots of Second Life use in UK HE and FE”. Eduserv Foundation. http://www.eduserv.org.uk/foundation/studies/slsnapshots. Retrieved 2008-08-04. 

^ Michels, Patrick (2008-02-16). “Universities Use Second Life to Teach Complex Concepts”. Government Technology. http://www.govtech.com/gt/252550. Retrieved 2008-11-15. 

^ Erard, Michael (2007-04-10). “A Boon to Second Life Language Schools”. Education. http://www.technologyreview.com/Infotech/18510/?a=f. Retrieved 2008-11-19. 

^ Cowan, Matt (2008-10-10). “The ‘second wave’ of Second Life”. News. http://uk.reuters.com/news/video?videoId=92549&videoChannel=6. Retrieved 2008-11-19. 

^ “AETC opens virtual doors to MyBase”. Af.mil. http://www.af.mil/news/story.asp?id=123126243. Retrieved 2009-03-08. 

^ “8D Taps Language Learners, Bots, Microtransactions”. Virtual World News. 2009-05-29. http://www.virtualworldsnews.com/2009/05/out-of-stealth-8d-taps-language-learners-bots-microtransactions.html. Retrieved 2009-06-22. 

^ “Thursdays”. http://www.abc.net.au/tv/sundayarts/thursdays/. Retrieved 2007-08-15. 

^ Inaugural artists in Crossing the Void IIfor “Ten Cubed,” curated by Haydn Shaughnessy

^ “Fabjectory”. http://www.fabjectory.com/secondlife/. Retrieved 2007-05-06. 

^ “Secondlife-Art.com: real life paintings from Second Life”. http://www.secondlife-art.com/. Retrieved 2007-03-02. 

^ “Australia’s first Second Life arts residency – Australia Council for the Arts”. Australiacouncil.gov.au. http://www.australiacouncil.gov.au/the_arts/features/australias_first_second_life_arts_residency. Retrieved 2010-02-19. 

^ “They’re virtually famous – Technology”. theage.com.au. 2009-06-15. http://www.theage.com.au/news/technology/theyre-virtually-famous/2008/04/10/1207856776808.html?s_cid=rss_technology. Retrieved 2010-02-19. 

^ Mahesh Sharma (2008-05-29). “Old funds for new worlds”. The Australian. http://www.theaustralian.com.au/news/arts/old-funds-for-new-worlds/story-e6frg8n6-1111116470411. Retrieved 2010-02-19. 

^ “Babelswarm”. Babelswarm. 2008-04-14. http://www.babelswarm.com/review.html. Retrieved 2010-02-19. 

^ “Web Net Museum-Fred forest-Retrospective-Art sociologique-Esthetique de la communication-Interrogation-Oeuvres Actions-Les robinets planetaires”. Webnetmuseum.org. http://www.webnetmuseum.org/html/en/expo-retr-fredforest/actions/70_a_en.htm#text. Retrieved 2010-02-19. 

^ “New Redzone live album only available in Second Life”. Side-line.com. http://www.side-line.com/news_comments.php?id=30314_0_2_1_C. Retrieved 2010-02-19. 

^ “MIDI-to-SecondLife Synchronisation Perfected”. Redzone.tv. http://www.redzone.tv/redzone/press/news/2008.htm. Retrieved 2010-02-19. 

^ May 3, 2008 (2008-05-03). “Of Avatars and Microphones”. Ireport.com. http://www.ireport.com/docs/DOC-18485. Retrieved 2010-02-19. 

^ “The SL Shakespeare Company: Homepage”. Slshakespeare.com. http://slshakespeare.com/. Retrieved 2008-10-27. 

^ “Wunderland”. Slwunderland.wordpress.com. http://slwunderland.wordpress.com. Retrieved 2008-10-27. 

^ “HBO Comedy Festival Coming to Second Life”. 3pointd.com. 2007-02-28. http://www.3pointd.com/20070228/hbo-comedy-festival-coming-to-second-life/. Retrieved 2010-02-19. 

^ March 13, 2009 (2009-03-13). “Virtual Comedians Pick a Red Nose in Second Life”. iReport.com. http://www.ireport.com/docs/DOC-228896. Retrieved 2010-02-19. 

^ “The Learning Experience Web site”. Tleinsl.com. http://tleinsl.com/index.htm. Retrieved 2010-02-19. 

^ “It Was a Night of Many Firsts”. Tleinsl.blogspot.com. 2008-12-05. http://tleinsl.blogspot.com/2008/12/it-was-night-of-many-firsts.html. Retrieved 2010-02-19. 

^ “First Full-length Play Staged by TLE in Virtual World Is a Real Success!”. Tleinsl.blogspot.com. 2009-02-22. http://tleinsl.blogspot.com/2009/02/first-full-length-play-staged-by-tle-in.html. Retrieved 2010-02-19. 

^ “The Sexes Battle It Out in Candida on the TLE Stage in Second Life”. Tleinsl.blogspot.com. 2009-04-03. http://tleinsl.blogspot.com/2009/04/sexes-battle-it-out-in-candida-on-tle.html. Retrieved 2010-02-19. 

^ “Don’t Miss ‘Virtually Real’ Performance of Candida at TLE in Second Life”. Tleinsl.blogspot.com. 2009-04-12. http://tleinsl.blogspot.com/2009/04/dont-miss-virtually-real-performance-of.html. Retrieved 2010-02-19. 

^ “Chemistry in Second Life”. Journal.chemistrycentral.com. http://www.journal.chemistrycentral.com/content/3/1/14. Retrieved 2010-02-19. 

^ 7:48 p.m. ET (2007-05-21). “”Give me that online religion”". MSNBC. http://www.msnbc.msn.com/id/18789168. Retrieved 2010-02-19. 

^ “The Anglican Church in Second Life”. Slangcath.wordpress.com. http://slangcath.wordpress.com. Retrieved 2008-10-27. 

^ “Anglican Second Life Inhabitants Construct Medieval Cathedral”. Blog.wired.com. 2007-06-19. http://blog.wired.com/games/2007/06/anglican_second.html. Retrieved 2010-02-19. 

^ “Second Life Visit To Mecca For The Hajj |Sky News|Technology”. News.sky.com. http://news.sky.com/skynews/Home/Sky-News-Archive/Article/20080641297721. Retrieved 2009-03-08. 

^ “The SL Humanism Group”. http://slhumanismgroup.blogsp…
About the Author

I am a professional writer from China Computer Parts, which contains a great deal of information about automatic apple peeler , apple and potato peeler, welcome to visit!

Casino Mcalester Ok

October 29th, 2009

Posted by admin in Uncategorized | No Comments »

Casino Northern California

October 29th, 2009

Posted by admin in Uncategorized | No Comments »

i want to go to an Indian casino in northern California. i live in Kern county. any ideas?

looking for something with rooms, food and both slots and card games

thunder valley but they don’t have rooms yet. but rocklin is close and jackson has everything your looking for

Terry\u0027s Collectibles Catalog

October 29th, 2009

Posted by admin in Uncategorized | No Comments »

Disney Collectibles Database

October 29th, 2009

Posted by admin in Uncategorized | No Comments »

Download Disneys A Christmas Carol And Unlimited Dsi Games For Free?

Disneys A Christmas Carol is one of the most popular games on Nintendo DSi. If you are going to order Disneys A Christmas Carol at your local game store or waiting to buy it online I urge you to forget about it because I am about to show you how and where you can download Disneys A Christmas Carol for less than $0.01.

Download Unlimited DSi Games,Movies,Music and More For Free!

Nintendo DSi gamers are seeking for alternative way to get their hand on the newest and favorite DSi games. Since the over-price of DSi cartridge games, it is not very worthwhile to buy the game as a collection. Alternatively, Nintendo DSi Club is a legitimate DSi game download site which offers you the best DSi Download Service.

Nintendo DSi Club contains over 300,000 Downloads making it the Biggest Database for the DSi! Nintendo DSi Club is complete database where you can find the newest and your favorite Games, Movies, Music, Software and much more totally for free! You can join now and get all the benefits from Nintendo DSi Club and start enjoying your DS,DSI and DSI XL as never before!

Download Unlimited DSi Games,Movies,Music and More For Free!

As a member of Nintendo DSi Club, you will be granted with access to unlimited download for life time so thats mean you will not have to pay for any DSi game in future. There are many similar game download sites that charge a monthly subscription. However, Nintendo DSi Club is a one time fee but unlimited download with no expiration.

DSi cartridge games have no refund policy unless there is a defection. But Nintendo DSi Club is manages by a trusted company that deal with financial transaction, not the vendor. If you are not satisfy with the service you can file for a money back, then the company will return the money back to your account instantly.

So what you are waiting for? Visit Nintendo DSi Club to get your membership now so you can download Disneys A Christmas Carol instantly.

About the Author

Nintendo DSi Club contains over 300,000 Downloads making it the Biggest Database for the DS, DSI and DSI XL!

Nintendo DSi Club is complete database where you can find the newest and your favorite Games, Movies, Music, Software and much more for your DS, DSI and DSI XL!

Palms Casino Ownership

October 29th, 2009

Posted by admin in Uncategorized | No Comments »

To The Amazon By Sea And Soul

Day One         

                Dwarfed by Royal Caribbean’s 137,000-ton, balcony-lined metropolis, Enchantment of the Seas, docked ahead of it, the 180.45-meter-long Royal Princess, sporting only a tenth of the former ship’s gross weight at 30,200 tons, featured a 28.3-meter molded breadth, ten decks, and accommodated 710 passengers and 340 crew members.  The relatively tiny vessel would serve as my floating home for the next two weeks and would connect, by sea, the North and South American continents.

                Powered by four 13,500 kW diesel electric engines running at 720 rpms, it featured two four-bladed, 750 kW bow thrusters, two 19.4-square-meter semi-balanced rudders, two 9.9 square-meter stabilizers, and cruised between 18 and 20 knots.

                Built by Chantiers de l’Atlantique in St. Nazaire, France, in 2000, it had been first delivered as the Minerva II the following year, but had been reconfigured and rechristened as the present Royal Princess in 2007 when Princess Cruise Lines had acquired it.

                Tender embarkation and the Purser’s Desk had been located on Decks 3 and 4, respectively, but all of the public rooms had been on Decks 5, 9, and 10.  On the former had been the Cabaret Lounge, the casino bar, the Photo Gallery, the shops, the fine art gallery, and the Club Restaurant and bar, while Deck 9 sported the spa, the styling salon, the fitness center, the card room, the pool bar, the pool itself, the barbecue grill, the pizzeria, and the Panorma Buffet.  The Royal Lounge, directly above on Deck 10, had been followed by the internet café, the fitness track, the library, the Sterling Steakhouse, and Sabatini’s Trattoria.

                Releasing its mooring lines at 1705, the 30,200-ton Royal Princess maneuvered from its port berth by means of its thrusters, following the wake of Enchantment of the Seas down the narrow, dark blue Intracoastal Waterway thresholding Port Everglades beneath powder blue skies, and then commenced a gradual, starboard arc behind the lumbering cruise liner at a four-knot speed.

                Clearing the rocky, pencil-thin breakwater embankment at a 15-knot speed 30 minutes after engine start, the yacht-appearing ship disembarked its local pilot and assumed a 082-degree heading.  Enchantment of the Seas itself had angled off the forward, starboard side to commence its Eastern Caribbean itinerary.

                The indistinguishable silhouettes of Ft. Lauderdale, now six miles behind the stern and further inhibited by the blinding sun hovering behind them, receded in the distance, the last glimpse of North America.

                The Club Restaurant, the Royal Princess’s main dining venue located on Deck 5, had been adorned with dark wood paneling and red suede upholstery and featured a bar, small round tables, and a simulated marble fireplace at its entrance, while the main dining salon itself sported multiple-story windows in the stern.  The first dinner at sea had included Cabernet Sauvignon; a lobster and seafood terrine with dill-mustard emulsion; cheese tortellini and spinach soup; watercress, red radish, and iceberg lettuce smothered with homemade bleu cheese dressing; barramundi and pencil asparagus with hazelnut butter, lemon herbed Israeli couscous; a banana nut parfait with caramel sauce; and coffee.

                The sun, an orange concentric circle, had inched toward the western horizon, from where it had dripped into tomorrow, rendering the sky a star-glowing black.  Paralleled off the starboard side by the lighted silhouettes of two Port Everglades-originating megaliners, the Royal Princess, a kindred, although isolated spirit in the civilization-disconnected void of ocean, had begun to arc into a 109-degree, southeasterly heading off of Grand Bahama Island in the Northwest Providence Channel, now poised to pass Bimini and thread its way between Abaco and Eleuthera and out to the Atlantic Ocean.  Maintaining a 19-knot steam speed, it had traversed 104 miles in the path between Fort Lauderdale and its current coordinate.

                Balcony stateroom 6055, located on Deck 6, would serve as my temporary, two-week residence and had been appointed with twin beds covered floral spreads; ornate, bedroom-style lamps and wooden backboards; a two-person sofa and a round table; dark wood closets, cabinetry, and writing desk; blue, printed carpeting and drapery; a sliding glass door balcony; and a showered bathroom. 

Day Two

                Maintaining a 121-degree heading and a 19.3-knot steam speed at 1200, the Royal Princess, gliding through small wavelets east of Cat Island, the Bahamas, had covered 340 nautical miles since its departure from Ft. Lauderdale, having reached a 24-degree, 25’ north latitude and 74-degree, 92’ west longitude position.  The warm, 24-degree Celsius temperature, had been tempered by a 19-mph wind out of the southeast.

              The Panorama Buffet, located in the stern on Deck 9, with both outdoor and indoor seating, featured an American-themed lunch buffet of southern fried chicken, Texas chili, corn-on-the-cob, rice pilaf, onion rings, and a salad of diced carrots, sprouts, seeds, nuts, and green goddess dressing.

              Pitching on its lateral axis, the Royal Princess assumed a rhythmic, bow-to-stern rock, the ship momentarily biting into the ocean and unleashing a fury of white, avalanche-like reactions of froth into the water at 45-degree angles from its hull.  To the west, but invisible to the eye, lay Rum Cay.

              Cacooned in the ship-wide, wood-paneled, green-marbled, book-lined library located on Deck 10, which overlooked the sea on either of its sides and the pool ahead of it, I wrote, periodic, suspended-moment contributions added to my ever-lengthening Cruise Log.

              Bombarded by the billowing, hot Caribbean wind, the 700-passenger ship plied the sea which, after some six months of having been supported by it and having sailed 50,000 miles through it, seemed a multiple-personality “human” to me.  At times smooth and calm like glass, it could equally spit furious, frothy-white anger at you.  The expanse out the starboard library windows, a reflection of the collected cloud islands, appeared a blinding silver glass surface, yet the view from the port windows, below an unmarred sky, had been one of deep-blue velvet.  Sea and soul both seemed reflections, and hence, manifestations, which temporarily, and somewhat rapidly, changed their states.  Of what the soul’s reflection had been, however, had not been so easily identifiable, at least not when it had been rendered a tumultuous one.

              Princess’s signature Sailaway Dinner, served in the Club Restaurant, included Pinot noir wine; a blue crab claw quiche with dry roasted chili salsa; butter lettuce, curly endive, radicchio, and arugula with Russian dressing; twin beef filet mignons with madeira truffle demi-glaze and almond-potato croquettes; a pear in puff pasty topped with sauce anglaise and nutella ice cream; and coffee.

              Maintaining a 119-degree heading and an 18-knot steam speed east of Mayaguana in the Puerto Rico Trench at 2215, the Royal Princess, now 526 miles from its Florida origin, had been crowned by an intensely-black velvet sky in which the Big Dipper had burned its almost-glowing imprint.  Each bite of the ocean with the ship’s bow produced a violent explosion of blurry, white, snow-like condensation which the wind carried the length of the hull, saturating its temporary deck- and balcony-denizens.  So poised, it would pitch over the nocturnal bridge to tomorrow. 

Day Three

              Propelled by its engines, which transformed the dark blue of the ocean into a turquoise and frothy white wake, the Royal Princess had maintained its southeasterly course on the eastern fringes of the Atlantic throughout the night, paralleling the Turks and Caicos Islands and moving toward the Sombrero Passage.  Dawn refused to fully open its drapes, leaving the sky a light-devoid opaque and the sea a navy gray.

              The Panorama Buffet lunch included chicken satay with peanut sauce, Cantonese shrimp-fried rice, fried pot stickers, vegetable tempura, wasabi, and Asian rice pudding with dates and raisins.

              The tip of the bow, as evidenced by the forward, ship-side windows of the Royal Lounge on Deck 10, revealed but an arm’s length point, which continually bit into the deep blue at 1600, yet paradoxically stretched back toward, and widened into, a full-sized, 30,000-ton, balcony-lined vessel which supported the lives of well over a thousand souls and presently bridged two continents.  The sky, mostly filled with billowing white and dirty-white cumulous formations, appeared a series of tropopause-stretching mountains.

              The bow, like much of life, proved a tiny point, but it had been from all these tiny points from which all things had always seemed to grow, a theme somehow supported, if correctly interpreted, by the bow pointing toward what appeared, from my vantage point, of infinity.  It had not seemed to matter how many waves, large or small, the ocean could bowl toward the ship, they had always stretched, without perceptible end, toward the sea-and-sky horizon line.  For it seemed that it had been from this infinity, that the starting point—the ideas—had come, the very origin of the souls who had been endowed with the capability of this thought.

              Every manmade entity on the physical planet had begun with the thought which had initiated it, whether it could be singularly accomplished and completed, or collectively carried out—in effect, a smaller, although nonetheless fused, “whole.”

              Today’s very cruise had been made possible by a kindred “whole,” by those who had discovered the buoyancy theory, had devised naval engineering, had drafted the plans to design and construct the vessel, had processed earth’s raw materials into the parts and pieces of the design, and had mastered the techniques of navigating it.

              Yet, the navy Atlantic stretched before me had not, to my knowledge, been man-made, nor had the souls given the opportunity for autonomy, identity, personality, ability, and thought.  Like the bow, all things seemed to possess a “starting point,” a creation, if you will.

              I wonder who had created them…?

              Dinner, in the main dining venue that evening, had included white zinfandel wine; a wild mushroom tartlet with truffle oil and rock salt; Caesar salad; crawfish etoufee with Louisiana hot sauce and rice pilaf; chocolate cappuccino cake with orange-pineapple ice cream; and coffee.

              The sun, caught behind a mighty gray cumulous fortress, stretched its arms, manifested in a series of streaks, toward the ocean’s surface only moments after 1800, its physical descent all but obstructed until its light orange refraction oozed below the horizon line toward tomorrow.

              Dense, nocturnal cloud cover at 2200, whose visibility could only be detected by the stars’ invisibility, removed even that parameter from perception, leaving a black, dimensionless void through which the relatively small ship tunneled, and the fierce wind blowing across the open pool deck to hint at motion north of the Virgin Islands.  Even that, without the white explosions of water projecting from the hull’s sides, could not be fully verified.

              How, indeed, does one capture something in words when there is, in reality, nothing—when, by the process of elimination, no senses remain to stimulate and hence to which to connect adjectives?  The state certainly applied to the description of the ship’s perception of motion.

              Yet the cruise liner’s instrumentation, like the unwinding of a clock, had revealed progress during its two-day sea suspension.  Maintaining a slower, 16-knot forward speed at the eastern end of the Puerto Rico Trench, it had covered 951 miles since it had initiated its journey and now imminently approached the tiny French island of St. Barthelemy in the Caribbean, with 134 miles remaining to traverse. 

Day Four

Gray tendrils, like smoke rising from the dark sea, corkscrewed into the pre-dawn sky at 0645, only a faint orange whitewash brushed between them.  Having navigated the Sombrero Passage throughout the night, the just returning-to-life vessel closed the final gap to its first port-of-call.

Passing 0.60 nautical miles off of Pain de Sucre Island some 90 minutes later, the Royal Princess, now beneath brilliantly blue, early-morning skies, commenced its final approach in the equally, flawlessly blue water toward the yacht- and sailboat-anchored harbor, threshold to the small, mulitple-hilled, green-carpeted, and red roof-dotted island of St. Barthelemy and its Gustavia capital.

Weighing its right anchor with six shackles at 0828 at a 54-degree, 41-minute north latitude and 62-degree, 52-minute west longitude coordinate, the ship rotated to multiple compass headings throughout the day beneath the baking, blinding Caribbean sun.  Fort Lauderdale, its origin, lay 1,094 nautical miles northwest of it now, a path, for me, of physical separation and internal self-examination.

A quick breafkast in the Panorama Buffet had included cranberry juice and oatmeal with raisins, pears, and bananas.

Located 15 miles southeast of St. Maarten in the Lesser Antilles, St. Bathelemy, whose eight-square-mile area supports a 5,043-strong, French-speaking population, had been discovered in 1493 during Christopher Columbus’ second voyage, who named it “Batholomew” after his brother.

Because of its rocky topography, which, unlike that of neighboring Caribbean islands, renders it infertile and therefore unsuitable for agriculture, it had remained uninhabited until Frenchmen from Guadeloupe had settled there in 1648.  After 230 years of possession claims by France, England, and Sweden, it definitively became a French-owned Royal Colony of Guadeloupe in 1878.

Its present-day popularity had been sparked in 1945 when Englishman Remy de Haenen arrived and constructed a house which he later transformed into the island’s first guest house, attracting wealthy Europeans and Americans.  That guest house is the current Eden Rock Hotel.

A light lunch in the Panorama Buffet had included a chef’s salad with cucumber, carrots, seeds, nuts, bleu cheese dressing, sliced turkey, tuna salad, and tomato foccaccia bread.

Pursuing a 202-degree heading and maintaining an 18-knot steam speed by early evening, the Royal Princess had already placed a 20-mile gap between itself and the island of St. Bathelemy, its temporary reconnection point to land, civilization, and each other, leaving its kindred-spirit Wind Surf and SeaDream I vessels behind in the harbor.

The sun, collecting into orange, cylindrical energy on the western horizon, reduced the sea slate to a dark navy and the island to a sheer silhouette below pink-and-gray, dusk-brushed cloud islands, leaving the colorless gray of the diametrically-opposed ocean and sky strata, the emotional descent after the enthusiasm, the silence after the music.

The Caribbean Sea, whose suboceanic basin covers 1,063,000 square miles and stretches between nine and 22 degrees north latitude and 60 and 89 degrees west longitude, is bordered by the Greater Antilles islands in the north; the Panamanian, Colombian, and Venezuelan coasts in the south; the Lesser Antilles islands in the east; and the Yucatan peninsula, Belize, Guatemala, Honduras, Nicaragua, and Costa Rica in the west and is 25,216 feet deep in its Cayman Trench, which threads its way between Cuba and Jamaica.

Believed to have been originally connected to the Mediterranean Sea 245 to 570 million years ago during the Paleozoic period, it had gradually separated, forming the present Atlantic Ocean.  Covered by carib beds, it sits on half-mile-thick sediment from the Mesozoic and Cenozoic periods, arching in the middle, but dipping near landmasses.

Its five roughly elliptical submarine basins, separated by submerged ridges, include the Yucatan, the Cayman, the Colombian, the Venezuelan, and the Grenada.  Sub-surface water enters the Caribbean Sea across two sills below the Anegada Passage, itself located between the Virgin Islands and the Windward Passage between Cuba and Hispaniola.

The low and high salinity southern currents primarily enter the Caribbean Sea through channels and passages of the southern Antilles, trade wind-propelled through the narrow Yucatan channel into the Gulf of Mexico.

Believing he had discovered a new passage to Asia, Christopher Columbus had been the first European to sail the Caribbean Sea in 1492, landing in the Bahamas and later founding a Spanish colony on the island of Hispaniola.  17th-century voyagers, such as William Dampier, published their observations concerning the area’s natural history, while the British Challenger Expedition, occurring in 1873, had been followed four years later by the American Expedition on the Blake.

The Caribbean’s submerged coral reefs, supported by clear water and uniformly-warm temperatures, provide the base for most of its shallow-depth flora and fauna, while its tropical climate, varying according to elevation, trade wind, and current, result in divergent rainfalls, from ten inches in Bonaire to 350 inches in Dominica.

Disconnected from the whole, the Royal Princess assumed autonomy, identity, and individuality.  No longer at its origin, it had been free to forge, without boundaries or restrictions, its own path.  I wondered, however, if that path could be considered “forged” or “followed.”  The former indicated one which it itself had created and could only be identified by looking behind it.  The latter implied one which had been predetermined and could only be identified by looking ahead of it, whether it had actually been followed yet or not.

Examination, upon retrospect, clearly indicated that a cruise ship had been designed and created for the general purposes of transportation and vacation, but that the actual operator determined its sailing program of duration, days and times of operation, and ports-of-call.  The ship, therefore, followed its predetermined path, but only forged it after it had been completed.  That path could only be considered a series of multiple, shorter sectors, comprised of individual cruises or itineraries, or the complete journey, after it had been removed from service.  There would, undoubtedly, have been both smooth and rough seas during that interval, along with good and less-than-good events, but its overall performance could only be judged, by its creator, when it had completed its collective mission.  It would then be able to judge its role within the greater scheme.

I wonder how this related to my own life path.  I, too, had disconnected from the whole and had assumed autonomy, identity, and individuality, but could not determine the limitations and boundaries these qualities had given me, questioning if their inherent freedoms had enabled me to forge my own path, without restrictions, or to have followed the path predetermined for me, in which case it had been the restriction.

The ship’s path had been determined by its operator, a determination comprised of a series of decisions.  My own path had also been determined by the decisions I had made regarding its direction, but, like a ship with an intended destination, my own direction had served as my destination.  This direction, therefore, had constituted the first “decision” and the path forged to reach it had constituted the subsequent series of smaller, individual ones.  If all this be true, then my own life path would clearly be a forged, or created, one.

If my direction had been determined by intended life goals and achievements, which themselves had been the result of earlier decisions, and if the steps deemed necessary to reach them had also been a series of decisions, then I still needed to examine what had caused me to choose the specific goal or achievement (direction) in the first place and what had caused me to choose the individual steps (decisions) to journey there in that manner.  The second of the two had been the easier to determine.

Endowed, like all humans, with reasoning and rationality, I consistently employed this primary ability in the “step process” toward the goal, but knowledge and experience, the secondary elements, infinitely improved my ability to do so.  It is doubtful that a person, lacking or deficient in these secondary aspects, could make the same decisions.

The reason behind the direction, or the decision concerning the direction, had been more difficult to determine.  Ostensibly and simplistically, life’s pursuits, such as preparing for a career, could result from the desire to attain a level of prestige or monetary wealth, but neither would likely occur without existing interest and ability—to which I would add the word “pre-existing” interest and ability.  Pursuing an activity because one “likes” or “enjoys” it is, again, a simplistic statement and concept, but what determines why he has that like is not so simplistic to define.  One can, for example, “decide” to try a new endeavor in life, the degree of liking sometimes only determinable after its sampling.  But it is doubtful that one can simply “decide” to “like” something or “decide” to have the “ability” to succeed at it.  Again, interest, penchants, abilities, and likes do not seem to emanate from any innate willingness or self-propagation, but instead from a source beyond us.  Each of us, I believe, has the ability to perform some endeavor or activity better and more precisely than any other—so much so, that that endeavor is not even equitable to work, although it may be a grave, grueling effort for others, and therefore its execution is almost like an extension of that person, resulting in an internal satisfaction and fulfillment which becomes the reward in and of itself for performing it, whether monetary compensation is ever actually received or not in exchange for it.

This indicates that this spark, or inspiration, provides the striven-for activity, field, area, or goal, and that that goal is predetermined before our very own creations.  But does that then not signify that one’s life path is “followed” as opposed to “created?”

I do not feel, as I negotiate the world, that I am being deliberately drawn toward certain actions or compelled or commanded to take the steps which I have hitherto taken.  If this had been the case, then all of these steps would have been correct ones and some, upon retrospect, had not been.  Yet the ultimate goals, which had provided the direction, such as in the fields of aviation, teaching, writing, foreign language, travel, and photography in my life, had been compelling beyond myself and euphorically rewarding, as if their pursuit during my life path had been the equivalent of a long-forgotten, detoured, but ultimately re-intercepted eternal path—all of which indicates, by deductive reasoning, retrospection, and experience, that my life’s direction had been predetermined—the very reason for my creation—but that the individual steps taken to travel there had been based upon my own free-willed decisions.

The veil of blackness had intermittently fallen outside and at 2210, pursuing a 148-degree heading, the Royal Princess had been 90 miles south of St. Barthelemy.  

That evening’s Italian-themed dinner in the Pizzeria on Deck 9 had featured Chianti classico; antipasto of roasted red and green peppers and eggplant drizzled with balsamic vinegar and served with shaved parmesan cheese; an individual casserole of lasagna al forno; dark chocolate mousse; and coffee. 

Day Five

Heaving on all axes like a toy boat, the Royal Princess had bridged the Leeward and Windward Islands on a southeasterly heading throughout the night, paralleling St. Christopher, Guadeloupe, and Martinique.  Crawling at a ten-knot steam speed at 0809, it embarked its local pilot, who navigated the ship the remaining 1.3 miles to its second port-of-call, St. Lucia, through the channel to Castries Harbor below the huge cumulous quilt of morning, which had torn directly above the hull, revealing the day’s first pouring of blue.

Rotating abreast of the already-docked Costa Atlantica, the smaller Princess “yacht” had pulled itself sternwards by its water-grinding thrust reversers, ejecting its first mooring line, like a high-speed, slithering snake, at 0856 toward the concrete for a port berth at a 14-degree, 00-minute north latitude and 60-degree, 59-minute west longitude coordinate at La Place Carenage.  The skies definitively opened to an illustriously blue morning in the Caribbean.

St. Lucia, whose 27-mile-long by 14-mile-wide dimensions result in a 238-square-mile area, supports a 156,000-strong population, most of whom live in Castries, its capital.  Part of the Windward Islands, and located 21 miles from Martinique, it had featured a colorful history created by a diverse succession of inhabitants.

The Ciboneys, the first of these, had been hunters and gatherers, but little remains of their lifestyle, including the reason for their disappearance, and they had been followed by the Arawaks, who had survived for some 800 years, engaging in pottery, weaving, agriculture, and shipbuilding.  The Kalinago, who had alternatively been known as the “Caribs,” conquered the Arawaks, killing their males, but retaining their females as wives.

St. Lucia, originally called “Iouanala” or “Hewanorra” in Amerindian, meaning “there where the iguana is found,” adopted the designation of “Santa Alousie” in the late-16th century when the Spaniards had first arrived and diluted their supremacy.  Francois Le Clerc, a pirate and the first European settler, had attacked passing Spanish vessels during his residency on Pigeon Island.  The English, making an unscheduled landfall in 1605 when their ship, the Olive Branch, had been blown off course on its journey to Guyana, purchased huts from the Kalinago, but of the 67 who had disembarked, only 19 had survived after the first month and subsequently fled in canoes.

Although the French West India Company had taken legal ownership of St. Lucia in 1651, 14 different groups would stake claim to it in the almost 175 years until it had finally been ceded to the British in 1814.

The thriving sugar cane industry rapidly declined in 1794 when slavery, mostly from Africa, had been abolished.

Despite the continued use of some French and Creole, English had become the island’s official language in 1842, and 40 years later, the first immigrants, from Uttar-Pradesh and Bihar, India, had arrived.  In 1967, it had been granted self-governing status by England, and on February 22, 1979, it had become an independent nation within the British Commonwealth.

As the white quilt of sky had settled atop the green-forested mountains of St. Lucia and the pre-dusk silence had settled on Castries at the end of the work week, the Royal Princess had retracted its thick, taught mooring lines from the concrete dock and almost imperceptibly separated itself from land, inching past the Costa Atlantica and the threshold of the runway serving the George F. L. Charles Airport.  Pointing its bow toward the blinding yellow western horizon, it exited the harbor and disembarked its local pilot at 1745 before moving out to open sea.

That evening’s dinner in the Club Restaurant had featured merlot wine; vegetable hot pot soup with miniature empenadas; seasonal field greens with celeriac, tomatoes, and green goddess dressing; tiger shrimp kebabs with mango-lime relish and jasmine rice; chocolate-banana brioche pudding with caramel sauce and rocky road ice cream; and coffee.

Pursuing an easterly-southeasterly course through the St. Vincent Passage, the Royal Princess commenced its brief, suspended interlude between St. Lucia and Barbados, its third port-of-call, beneath star-sparkling night skies, but bit into the almost-surreal sea which churned into ethereal, aerial spray only short of mist.  Maintaining a 141-degree heading and ten-knot steam speed, it penetrated the dank, humid, 85-degree evening, the orange pinpoints of light representing the silhouette of the southern tip of St. Lucia 20 miles behind its stern.  The wind blew out of the east at 25 mph. 

Day Six

Approaching the Bridgetown pilot station serving the island of Barbados at 0700, the Royal Princess had embarked its local pilot 18 minutes later.  Docking to port at the “Sugar berth” amid a fleet of several cruise liners, among them the Explorer of the Seas, the Veendam, and the five-masted Royal Star, the Princess ship appendaged itself to the island on that crystal blue morning at a 13-degree, 06-minute north latitude and 59-degree, 37-minute west longitude coordinate.

Measuring 14-by-21 miles, the independent, triangular-shaped island nation of Barbados features a 166-square-mile area and lies 100 miles east of the Windward Islands, separate from the Lesser Antilles archipelago.

Resting on a base of sedimentary deposits, with thick shales, clays, sands, and conglomerates formed 70 million years ago, it accrued a layer of chalky deposits capped with coral before it actually rose above the water surface.

Elevation varies according to area.  Mount Hillaby, at 1,115 feet its highest point, is located in the north central region, while the land descends in a series of terraces toward the sea in the west.  The decline in the east, from the mountain, moves toward the rugged Scotland District, while a sharp decline in the south leads to the St. George Valley.

The island’s first inhabitants, the Amerindians, occupied the area during the 1,000-year period from 500 to 1500 AD, and had been succeeded by the Spaniards who had arrived in the early 16th-century in search of slaves.  Because of its remote location and relatively small size, however, they had abandoned it less than 50 years later, and its prevailing winds, from the northeast, deterred most travel to it, Europe-originating vessels unable to reach it unless they sailed in a westerly direction, with the winds.

The unchallenged settlement of the English in 1627, from either Amerindians or Spaniards, had been fraught with other obstacles—notably infrequent provision sailings from Europe and the difficulty of establishing an export crop, although the Dutch had provided valuable assistance in 1640 in transitioning the island from tobacco and cotton to sugar.  Because of the latter’s scarcity in Europe, sugar cane cultivation and its sugar production had transformed it into a lucrative location with high demand and resultant profitability.

Remaining an uninterrupted British possession from its initial 17th-century settlement until November 30, 1966 when it had become an independent member of the Commonwealth, Barbados, the first island between Europe and Britain’s eastern Caribbean territories, is a major link between them, with a quarter century of supersonic Concorde service to its Grantley Adams International Airport and multiple, daily cruise ships to Bridgetown, its capital and only seaport.

Its primarily clay-, lime-, and phosphate-comprised soil supports sugarcane and tropical tree growth, including mahogany, while farmland is almost exclusively under the control of large landowners and corporations.  Small deposits of oil, natural gas, clay, limestone, and sand augment revenue generated by tourism, its rapidly-growing and primary foreign exchange revenue source.  Services, manufacturing, and agriculture are its three pillars of production.

An eclectic array of dishes in the Royal Princess’s Panorama Buffet that day had included turkey cutlet parmesan, goat cheese and artichoke tart, Cajun potato wedges, pickled vegetables, and a fresh berry and pastry cream tart for lunch.

Appendaged by a taught, thick rope on the aft, starboard side to the dark blue-and-yellow Pelican II tugboat, the Royal Princess laterally separated itself from the concrete dock at 1650, inching toward the black-and-white hulled Holland America Veendam.  Rotating its bow to a starboard, zero-degree, due-north heading, the comparatively tiny Princess ship paralleled the mammoth, 137,000-ton Explorer of the Seas.  Still accompanied by the pilot boat, yet autonomously moving under its own power in the darkening-blue, pre-dusk Port of Bridgetown, it exited the breakwaters and harbor-marked buoy and disembarked its local pilot at 1706, whose bobbing, cork-like boat turned 180 degrees and waved farewell.

Now under its own captain’s direction and command, the Royal Princess, so disconnected, assumed an initial 264-degree heading and an 8.7-knot speed, the ocean cresting into 45-degree angled waves from either of its sides beneath the white and silver cloud strata.  Metamorphosing itself into an intercontinental liner, it set sail for the tiny, hardly-populated Devil’s Island off the coast of South America.

The evening’s Club Restaurant dinner had featured white zinfandel wine; potato cream soup with Italian prosciutto; curly endive, iceberg lettuce, daikon cress, red radishes, and French dressing; chateaubriand, served with bernaise sauce and almond croquette potatoes; chocolate-peanut butter pie and chocolate marshmallow ice cream; and coffee.

Mighty streaks of energy, like the hands of God, stretched toward the sea from the charcoal cumulous, mostly obstructing and seemingly absorbing the sun’s yellow core, a soul of radiance.

Pitching and rolling like a cork at 2200, the Royal Princess, maintaining a moderate, 15-knot speed and now 74 miles from Barbados, penetrated howling, 26-mph winds out of the east which bombarded its port side.  The island of Tobago and the South American continent lurked somewhere in the southwest. 

Day Seven

Severely pivoting on its lateral and longitudinal axes throughout the night, the Royal Princess had re-intercepted daylight in little improved conditions: encroached in gray, sometimes slanting rain, it bit into the white caps and barreling waves with its bow, large, foamy, white, arctic snow sheet-resembling projections fanning out from either of its sides as it pinnacled each crest before once again descending into their valleys and repeating the process.  Pursuing a 139-degree heading and still maintaining a 15-knot forward speed at 1025, it had been north/northeast of Georgetown, Guyana, with 243 nautical miles between it and its last port-of-call.

The Mexican-themed lunch in the Panorama Buffet had included, among other dishes, a grilled chicken garden salad with bleu cheese dressing; Mexican rice; nachos with guacamole; and dark and white chocolate-dipped bananas.

Heaving on its axes and caught between the charcoal strata of sea below and cloud above at 1600, the tiny Royal Princess penetrated no-man’s land, that portion of ocean beyond the Caribbean Sea and its multitude of islands densely trafficked by cruise ships unleashing tourists by the thousands on a daily basis, and the desolate morosity of the northeastern quadrant of ocean off of South America where few ventured, destined for the pinpoint specks of the Salvation Islands, the gem of which, Devil’s Island, had “sparkled” with a penitentiary-inhabited population which had vacated the location in 1953, leaving a desolate, although tropically lush lilly pad visited only a few times per year by this very vessel.  I had indeed made a statement concerning the relative allocentricity of my travel, a decision whose steps I urgently needed to re-examine in order to re-establish how they had connected with each other and how they had somehow led to the current one.  Perhaps the brain’s logic of progression had failed to incorporate emotionalization in its deduction process.  Yet, here I was, and the idea of turning back now had been less logical than the one which had led me here.

Despite my internal hesitations, the ship externally plowed on at 15 knots…

Like the waves barreling toward the bow, life sometimes presented obstacles in our paths, whether or not we were ready to deal with them.  Could this have been inadvertent circumstance, fate, or a test to ascertain our often-unrevealed ability to surmount them?  If the latter had been the case, then it had been one more of life’s attempts to strengthen us.

The day’s denouement, as tantalized by the visual sensory channels, had traditionally characterized itself as one of ultimate, although brief, color spectacle, of oranges, auburns, reds, chartreues, and purples, of glows, refractions, and projections, whose audible equivalents could have been the crescendos of a symbol, followed by the emotional decline in parallel with that of light’s recline.  But the mostly-dark cumulostratus blanket above today had only promised the latter portion of the sequence, the reduction in shades to blackness.

If I could have reached out and captured what little light remained in the sky, which would have been a very muffled, camouflaged one, I would have done so in order to “retain” the day, to arrest if from dissolving into nothing but memory, not because the day itself had posed any significance to me, nor because it had any relation to a recollection of the current sailing, but just to have stopped it from leaving—although I do not quite know what.  Perhaps it had been a futile attempt to stop the time process, a process which I subconsciously knew paralleled my own earthly time process, whose period, like that of the day, would ultimately run out.  What would occur then?  Like my life’s span, the earth’s span would also ultimately run out.  What, indeed, would occur to it all then?

The seafood dinner in the Club Restaurant that evening had included Chardonnay wine; panko-crusted crab cakes with fennel fondue; mesclun salad with thousand island dressing; Alaskan halibut in Chablis sauce, served with tiny shrimp and boiled red potatoes; chocolate mousse atop a brownie base with raspberry ice cream; and coffee.

Plowing its temporary trench through the Equatorial Currents at 2215, now north of Paramaribo, Suriname, and 207 miles northeast of Devil’s Island, the 30,000-ton ship, still bombarded by fierce, hot, humid winds, trailed saturated mist plumes along its sides generated by explosive, sea water reactions.  The wave-induced pitch had intermittently subsided.

The day at sea had, alas, brought no startling revelations, only a few miles which had brought the vessel closer to its immediate destination, a short, although necessary, portion if its journey which, when coupled together, equaled its whole one.  Like my own life journey, the day had been one of many which, when coupled together, also equaled the whole one.  Unlike the ship’s journey, however, it had been difficult to determine its destination. 

Day Eight

The Royal Princess had closed the gap to the South American continent throughout the night.  Sunrise, officially occurring at 0647, had offered little more than the reverse of the previous evening’s sunset, a gradual re-introduction of light which had metamorphosed the external, horizontal strata into progressively lighter gray hues, but had failed to reveal any color or glow.

Cradled by the silver, almost mirror-reflective sea at 1000, the ship penetrated the hot, humid, 25-mph winds off the coast of French Guiana at a 13-knot steam speed, now 42 miles from its Devil’s Island port-of-call.

The day’s international lunch, served in the Panorama Buffet, had included chicken a la diavola, Greek moussaka, dirty rice, Mediterranean vegetables, vegetable gratin, and chocolate bread and butter pudding with vanilla sauce.

At 1300, the Royal Princess began its final approach to the Salvation Islands’ Pilot Station, their almost-gray silhouettes, devoid of an appreciable, topographical distinctions, appearing ahead and to the right of the bow beneath the mostly cloud-draped sky.  Reducing speed to little more than a crawl, it moved past St. Joseph, whose sandy perimeter received periodic onslaughts of white, foamy surf from the ocean, and embarked its local pilot at 1332, who maneuvered it into a starboard approach to its anchorage off of Ile Royale’s leeward side in the thick, humid, almost oppressive air.

Located on the northern coast of South America between Suriname and Brazil, French Guiana, which had been settled by the French during the 17th century, is both an Overseas Department and an Overseas Region and constitutes the largest portion of the European Union outside of the European continent itself.

Its three main geographical regions comprise the coast, where most of its 209,000 population is concentrated; its dense, almost-impenetrable rain forest, which gradually gains elevation as it approaches the Tumac-Humac Mountains on the Brazilian border; and the two island groups off the coast, the Iles du Salut and the Ile de Connetable, the latter a bird sanctuary.

The Barrage de Petit-Saut hydroelectric dam, located in the north, provides power, while fishing, gold mining, timber, and eco-tourism are its predominant economic activities.  The Guiana Space Centre, in Kourou, employs 1,700.  Principle transportation includes the international airport in the suburbs of Cayenne, the capital; the Degrad des Cannes Seaport; and an asphalt road from Cayenne to the Brazilian border.

The Iles du Salut, or Salvation Islands, lie eight miles northeast of Kourou in the mid-Atlantic and comprise Ile Royale, Ile St. Joseph, and Ile du Diable.

Settled by French colonists seeking to escape the disease-ridden jungle of the low lands on the continent proper in 1760, they subsequently served as outposts for ships too large to dock in Cayenne, and were initially known as “Iles du Diable” or “Devil’s Islands.”

Ile Royale, the largest of the three and the only one still inhabited, had been the headquarters of the prison governor of the infamous 19th-century French penal colony, which had housed more than 80,000 prisoners in the 101 years between 1852 and 1953.  Its current hotel had been the prison warden’s mess hall.

The actual Ile du Diable, the smallest of the three and measuring 1,320-by-3,900 feet, accommodated the leper colony.  Among the most famous prisoners, which had encompassed spies, political prisoners, and World War I deserters, Alfred Dreyfus, a French Army Officer, had been falsely accused of treason, completing more than four years of his sentence on the hot, humid, rain-deluged island from April 13, 1895 to June 5, 1899, and Henry Charriere, allegedly the only prisoner to have escaped and to have lived to tell the tale in the now-famous book, Papillon.

A June 17, 1938 decree abolished prisoner transportation to French penal colonies, although it had taken another 15 years before the last one had been removed.

St. Joseph, which grew in size as the ship approached it, sported dense, tropical vegetation above its rocky perimeter, in which several pink, wooden cottages, almost choked by the flora, pierced the green canvas.  Ile Royale, a short swim away, had been thresholded by a small pier and several anchored sailboats.  Civilization beyond the prison population had somehow established itself here and the boats had provided its maritime entry.

Grinding engines eight minutes later indicated the release of the starboard anchor with four shackles at a 50-degree, 16-minute north latitude and 52-degree, 35-minute west longitude position.  Considerable time ensured before it had been determined that the sea state would permit safe tender operation, upon which a voice over the ship’s public address system ultimately pierced the safe, vacation-oriented delusion with the words, “Welcome to the penal colony of Devil’s Island!”  The miles covered through no-man’s land (or sea) from the Caribbean to the northeastern edge of South America had deposited me here, and the “tourist route” had been well behind me now.

To put a foot on tiny Ile Royale, or “Royal Island,” which had been more popularly known as “Devil’s Island,” where 80,000 had, until 1953, been accused, correctly or incorrectly, and imprisoned, and whose sole goal, amidst the brutal conditions, had been to escape, had certainly constituted one of the definitions of “exotic travel.”  That step both contrarily and paradoxically served to fulfill the opposite of the prisoners’ intentions and desires, of escape.  The island, upon retrospect, had nothing to do with the desire and, hence direction of, travel to or from it, but instead personal will which, upon further examination, took on diametrically-opposed directions when the action had been self- or other-determined, the former pertaining to my circumstance to travel here and the latter to the prisoners’ to flee it.  To remove that core of the soul, that self-determination, had been the equivalent of removing the soul itself, since the essence of will, direction, and action had been the propelling force behind every living human.

A rocky, inclining path, leading from the single-boat pier to the island’s interior, yielded to a cobblestone, green moss-overgrown one and threaded its way through dense palm trees, lush vegetation, and thick humidity.  Hack out a clearing in a malaria-ridden jungle, I had thought, and man will find a use for it, as the French had with the penal colony they had established here.

The island’s sole museum, located half-way up the path, had been a dual-floored, wrought-iron balconied cottage with an off-red and cream façade, shuttered windows, and a wooden shingled roof, and displayed island-related artifacts, models, and diagrams.

A walk to the path’s summit had been met with a treed, green grass expanse of the island proper, and several penal colony-remnant structures, such as the two-story, balconied “Gendarmerie Poste des Iles” or “island police station,” and the brick and block “Eglise Classee,” or church, which had been constructed in 1854.  Its “Chapelle des Iles – espace de liberte” or “island chapel – area of freedom,” sported a stone floor; a wooden, slated roof; painted, wooden murals depicting prison life; an upper floor; and a steeple.

The island’s many antiquated, decaying stone walls and pillars had provided testaments to the equally fading memory of this historical period, relics which had been intentionally eradicated from the memories of the souls which had been enslaved by them.

The prominent, orange lighthouse hailed from 1934.

The small, crumbling, moss-overgrown children’s cemetery, sporting cross-adorned graves, provided a strong statement of injustice: the hot, humid, cruel, harsh, disease outcrop, coupled with the premature deaths of those who had never made it to adulthood and therefore had never begun to forge their life paths, had resulted in a final resting place, on the far side of the island not far from the ocean, which had been isolated, crumbling, and seldom-visited.  How, indeed, can one be remembered for his contributions and achievements when he had never lived long enough to create them?

The summit-perimeter path led round the cottages of the island’s only “auberge,” which featured stucco walls, shuttered windows, corrugated metal roofs, and small front porches.

Amid the decaying ruins, half-walls, and cells had been the “quartier des condamnes” which featured the rusting, wrought-iron bases once used as beds and the wall-connected bars to which the prisoners had been nightly shackled.  It had been in the narrow cells with their small, single, high-arched windows covered with wrought iron bars where the prisoners had awaited the completion of their sentences or death, both of which had served as “releases.”

The solitary confinement cells, which were located across the way and were equally small, offered no window and, hence, when their doors had been closed, were reduced to total blackness.  Channels of human senses and perception had served no purpose during these times.

A weed-overgrown reservoir had been dug by the prisoners, who had done so while braving the oppressive, breath-inhibiting humidity; torrential rains; disease-transmitting mosquitoes; and skin-tarring rays of the equatorial sun, one teaspoon at a time—the only “tools” they had been given to complete the project.

A walk through the small hotel’s lobby, which had been the prison warden’s mess hall and now housed the bar and a tiny gift shop, led to a tabled, outdoor patio where patrons eat the daily three-course “menu,” quoted in euros, and enjoy views of the actual, rock, palm-covered, 131-foot-high Devil’s Island across the water, which had served as the Emperor Napoleon III’s decreed penitentiary.

The collective, three pinpoints known as “Devil’s Island,” had, more than any other place, been a study of cruelty, torture, endurance, and survival inflicted by humans to humans, which used the planet’s existing, natural elements to heighten it, and hence forced one to examine that fine, instantaneously severable line between life and death, the island’s conditions often inducing one to think “beyond” that line as the sometimes only viable alternative of “escape.”

As a study, it had offered two paradoxes over and above the one already contemplated upon arriving here.  The first of these involved past primitiveness and future advancement.  Its harsh, uninhabited conditions, only now overgrown with lush flora, beckons of the bowels of human behavior—criminality—yet its present tracking station serving the Ariane Space Program whose launch pad, located 12 miles away on the French Guiana mainland, hinted at its future, as it now plays a role in manned and unmanned missile and rocket launches which transcend the boundary of the planet itself, an example of humans fostering advancement for the benefit of humans, and hence the diametric opposite use of the island for humankind’s goals.  The world is, according to Shakespeare, indeed a stage, and its people only players in whatever scenario it is deemed most appropriate for its current cause.  Time and intended goal are the parameters which had distinguished Devil’s Island from past to future, from penal colony to space program, from planetary prison to planetary escape.

The second of the latently discovered paradoxes had been created by my ship itself, the Royal Princess, anchored in the distance and visible as I descended the cobblestone path back to the pier.  Appearing an infinitesimal speck in the vastness of ocean already sailed, it had, at the same time, served as the “bridge” of connectivity, the floating path I had walked to travel here, re-linking civilization.  Because of Devil’s Island’s population scarcity, and its very uncivilized historical use, it had, in essence, been civilization—and hence seemed grossly out-of-place. 

As I crossed the short distance from the island to the anchored vessel on the ship’s tender filled with thoughts, lessons, and paradoxes, of one thing I had been quite sure—namely, that I had performed a feat its 80,000 prisoners had only dreamt of—the rapid, effortless, unimpeded, willful departure from it, without a single hindrance or hesitation.

Obstacles in life are, indeed, only insurmountable when another person’s will is contrary to your own—the ultimate source of planetary conflict.

The Club Restaurant dinner back on the Royal Princess that evening had included white zinfandel wine; mesquite smoked chicken breast with spiked red pepper coulis; mesclun greens, daikon, and baby tomatoes with ranch dressing; cordon-blue style veal scaloppini with Swiss cheese and ham and served with roasted cylinder potatoes, broccoli, and grilled tomatoes; miniature profiteroles with chocolate chip mint ice cream; and coffee.

Having nudged itself out of its anchorage at 1756, the Royal Princess, virtually shrouded in mist some four hours later at 2200, maintained a 14-knot steam speed and pursued a 120-degree heading along the coast of French Guiana, having already passed Cayenne.  The penal colony of Devil’s Island, now almost deserted, lay 55 miles behind it.

Day Nine

Having spent most of the night boring through the morosity, the Royal Princess, sailing the western fringes of the Guyana Basin 70 miles off the coast of Brazil, had, by 1100, been knifed by rain.  The latitude, unwinding like a reverse-mode clock, stood at two degrees.

The French-themed lunch buffet in the Panorama Buffet had included chicken in mushroom sauce, macaire potatoes, tomato provencale, green peppercorn pate, brie and French bread slices, and bananas foster with vanilla ice cream.

Having progressively arced from its predominantly southerly to a southwesterly course, the Royal Princess had crossed the equator and inched into the Barra Norte at 1600, gateway to the Amazon Delta, its bow now clearly immersed in its calm, but characteristically coffee-colored waters.  The equatorial transition, my first by sea, had been obliviously accomplished on numerous prior occasions by air, with flights between North and South America, Africa, New Zealand, and Australia, as well as flights directly between Europe and Africa, while a visit to La Mitad del Mundo, in Ecuador, had enabled me to place one foot in the northern hemisphere and the other in the southern.  The current event, however–one of many global travel milestones–had been part of my lifelong quest to reach certain key planetary points.  Unlikely to ever be completely released from its gravitational restraints in order to view it as a whole from above, the pursuit had at least enabled me to perspectively experience it from its characteristically geographical coordinates.

The extensive travel, an unending series of discoveries, revelations, and learning processes by land, sea, and air, and their sub-modes, had been infinitely enriching, but equally humbling, as one accurately gauges his relative size—and, perhaps, importance—to the whole.  Only the very few had the visions to tame the planet for the improved survival of the whole, and thence required the effort of the many, often coupled with significant time, to manifest that vision into physical reality. 

Although the collective efforts of these “sub-wholes” may not have been readily apparent or assessable until the individual projects—the sublimated “visions”—had been completed and behind them, I wonder if the lives of the “smaller” individuals make any contributions to this whole and, if so, what those contributions to it may be.  I wonder if these contributions, manifested as entire “life projects,” will only be revealed and hence understood when they have been completed and are therefore behind us…  Would our lives not take on entirely greater significance and, coincident with them, fulfillments, if those purposes could be revealed before the picture has been completed—that is, during the process, increasing the importance of the goal?

And yet, as I gaze out of the low-to-sea windows from the dark wood, painting-adorned, red suede upholstered, living room-style den next to the wrought iron stairway leading to the Purser’s Desk on Deck 4, the horizontal expanse of the almost muddy-appearing Amazon Delta, reached shortly after 1700 and changing in hue on the horizon where it is met by the sulfuric, dirty-gray sky, the vessel moves on.  The sea moves by.  And so too do the days of my life…

Dinner in the Club Restaurant that evening had included sparkling wine; smoked sturgeon with cucumber and apple slaw and lemon confit; cold yogurt and cucumber soup with oregano and dill weed; standing rib roast with creamed horseradish, Yukon Gold potatoes, green beans, and corn-on-the-cob; chocolate brandy butter cream cake and fudge chocolate ice cream; and coffee.

Safely protected by the sanctuary of the Amazon River banks, the Royal Princess, pursuing a 231-degree, southwesterly heading and an almost-lumbering nine-knot speed at 2315, had returned to calm, vessel-stabilizing waters, lightly brushed by hot, humid, rain forest-indicative breezes beneath clear, star-twinkling skies not having been encountered for several days during its suspension in no-man’s land.  Tracing its quickly-dissipating, zero-degree latitude path in the river, it had covered 310 miles since it had departed Devil’s Island, a comparative speck, whose memory at this point had proven equally as small.  Its trek down the Amazon had, in earnest, begun.

The 3,990-mile-long Amazon River, flowing from mountainsides and glacier-fed lakes high in the Peruvian Andes from a location only 100 miles from the Pacific Ocean, and encompassing a large part of Brazil and Peru, significant portions of Colombia, Ecuador, and Bolivia, and a small part of Venezuela in its north-to-south expanse, is the world’s largest river in terms of basin size and volume, and the second only to the Nile in length, delivering 20 percent of all ocean-fed water with a 2.7-million square mile basin area.

The result of a structural depression, the basin, a subsidence trough which has been sinking under the weight of the surrounding highlands’ eroding material, has been filling with sediment for 66.4 million years.  The depression, flaring out to its greatest dimension in the Amazon’s upper reaches, lies between two old, low crystalline plateaus, the Guiana Highlands in the north and the lower Brazilian Highlands in the south.

During the Pliocene Epoch, between 1.6 and 5.3 million years ago, freshwater had filled the basin until an outlet to the Atlantic Ocean had been established between 10,000 and 1.6 million years ago.

That outlet, 40 miles in width and located north of Marajo Island on the equator, is a lowland of sand banks and half-submerged landmasses called the Amazon Delta whose 170-billion-gallons-per-hour flow, the collective result of Andean glaciers, daily rains, and numerous river tributaries, into the Atlantic discharge through this mangrove-fringed estuary.  Its 6,360,000 cubic feet-per-second release transforms water from salty to brackish for more than 100 miles.

Its more than 1,000 known tributaries, rising in the Guiana Highlands, the Brazilian Highlands, and the Andes Mountains, and comprised of drowned, alluvium-filled valleys, had been created when melting glaciers from the Pleistocene Period had resulted in a sea level rise which had flooded the steep-sided canyons from the Pliocene Era, although he upper part of the valley, encompassing eastern Colombia, Ecuador, Peru, and Bolivia, had later been covered with melting snow from the Andes.  One of these tributaries, the Madeira, which flows northeastward from Bolivia, is 2,000 miles long, while seven exceed 1,000-mile lengths, enabling large ships to sail as far as Manaus.

The first European to have explored the river had been Francisco de Orellana, a Spanish soldier who had sailed it in 1541 and gave it its current name after battles with local female warrior tribes whom he had compared with the Amazons of Greek mythology. 

Day Ten

Throughout the night, the Royal Princess had begun to take its first bite out of the Amazon, maintaining its snail’s-pace, ten-knot speed and reflecting its hull lights on to the muddy-tan waters which assumed the appearance of snowy-white whipped cream, their tranquillity, coupled with the vessel’s minimal speed, deceptively evoking motionlessness. 

Suspending its journey for a two-hour period in Santana at 0820, during which time it had been subjected to Brazilian immigration formalities and embarked local, river pilots, it moved back out to the relatively narrow river’s center flanked on either side by dense, green, rain forest vegetation representing the Brazilian states of Amapa in the north and Para in the south, now beneath light, pastel-blue skies in which a series of seemingly-connected, billowing cumulous mountains floated, baselessly suspended over the water artery.

Pursuing a 204-degree heading and slightly greater 14-knot steam speed at 1200, it initiated its sector between Santana and Santarem, its first Amazon port-of-call.

A tray of tiny lunch delicacies in the Panorama Buffet that afternoon had included tuna salad and salmon mousse with red onions and capers on baguettes, deviled eggs, spring rolls, Russian salad, chicken and pumpkin risotto, fresh fruit, and hazelnut drops.

The Italian-themed dinner in the Club Restaurant that evening had featured merlot wine; an eggplant parmesan casserole with basil-tomato sauce; mixed greens, baby spinach, crisp bacon bits, pine nuts, pecorino cheese, and bleu cheese dressing; pot roast braised in barolo wine and served with polenta cakes; penne arabata; baked cheese rolls and butter; gelato di zabaglione and toroncino; and coffee. 

See “To the Amazon by Sea and Soul: Part 2″ for the conclusion of this article.

About the Author

A graduate of Long Island University-C.W. Post Campus with a summa-cum-laude BA Degree in Comparative Languages and Journalism, I have subsequently earned the Continuing Community Education Teaching Certificate from the Nassau Association for Continuing Community Education (NACCE) at Molloy College, the Travel Career Development Certificate from the Institute of Certified Travel Agents (ICTA) at LIU, and the AAS Degree in Aerospace Technology at the State University of New York – College of Technology at Farmingdale. Having amassed almost three decades in the airline industry, I managed the New York-JFK and Washington-Dulles stations at Austrian Airlines, created the North American Station Training Program, served as an Aviation Advisor to Farmingdale State University of New York, and devised and taught the Airline Management Certificate Program at the Long Island Educational Opportunity Center. A freelance author, I have written some 70 books.

MIRAGE NEW VOLCANO PREMIERES ON THE LAS VEGAS STRIP

October 29th, 2009

Posted by admin in Mirage Hotel Las Vegas | 9 Comments »

YOUTUBE.COM/SBARTSTV BREAKING GLOBAL NEWS MIRAGE NEW VOLCANO TO THE LAS VEGAS STRIP Superstar Terry Fator, Mayor Oscar Goodman and Grateful Dead Drummer Mickey Hart On Hand to Introduce New Iconic Attraction to the City Las Vegas · December 9, 2008 /PRNewswire/ — The Mirage once again set the standard for Strip-front attractions Monday as its redesigned signature Volcano premiered to the world. When The Mirage first unveiled The Volcano in 1989 the landscape of Las Vegas was forever altered. This all-new audio/visual spectacle again raises the bar with never-before-seen fire effects and an exclusive soundtrack composed by Grateful Dead drummer and Rock and Roll Hall of Fame member Mickey Hart, and Indian tabla virtuoso Zakir Hussain. Celebrity impressionist, singer, comedian, ventriloquist and soon-to-be Mirage headliner Terry Fator acted as Master of Ceremonies for the historic reignition, which took place on the Las Vegas Strip at dusk. Fator was joined on stage by Grammy Award-winner Hart, as well as Mirage President Scott Sibella and Las Vegas Mayor Oscar Goodman. Following the inaugural eruption, the Las Vegas sky was lit with celebratory fireworks from the top of The Volcano. In addition to commemorating the renovation of The Strip’s most enduring landmark, The Mirage used the opportunity to shine light on the value of music programs in local schools. In honor of the new Volcano and the exclusive soundtrack composed by Hart and Hussain, The Mirage made a donation to the Clark County School District to be used to support music in schools. “I would not be the musician I am today if I had not had the opportunity to embrace music at a young age,” said Hart. “And now I get to do things like put percussive sound to the image of fire and have it dance around a lagoon. That’s not something one gets to do everyday; to birth a volcano. Zakir and I immersed ourselves in the legends and myths and studied what really makes a volcano work. The result, a true union of the senses, will rattle your bones, just like a real volcano.” Tasked with bringing the latest innovations to the project, WET forged a primal volcanic environment of sound, light, music and heat. WET’s choreographed FireShooters – which send massive fireballs more than 12 feet into the air were designed specifically for The Mirage using the latest developments in flame-expression technology. The FireShooters punctuate the performances with eruptions of fiery “lava” that flow down the mountain’s fissures in a series of lively flames. As the eruption ignites the surrounding lagoon, the FireShooters bring Las Vegas’ signature blast within feet of spectators. “In its prior incarnation, the action stayed primarily on top of The Volcano,” said WET’s Director of Special Technologies Jim Doyle. “We’ve not only created a much more realistic eruption, but we’ve taken the action down into the Lagoon, where spectators will feel the heat on their faces.” Further enhancing the overall experience, The Volcano features a new Meyer Sound state-of-the-art sound system. An award-winning industry innovator, Meyer Sound is widely recognized for providing the gold standard in audio systems, as heard in theaters throughout the world, including The Mirage’s own LOVE Theater. With more than 60 Meyer Sound cabinets strategically placed throughout the lagoon, Hart and Hussain’s invigorating composition immerses guests in the volcanic rhythms. The new Volcano is the crowning jewel in a transformation project that began at the property in 2006. During the past three years, The Mirage has introduced new amenities including The Beatles’ LOVE™ by Cirque du Soleil, nightlife outposts JET Nightclub and The Beatles Revolution Lounge; the luxury adult pool BARE, and restaurants created by the world’s most acclaimed restaurateurs and designers. A recent $110 million room and suite redesign has further enhanced The Mirage’s leading-edge position. “Technology and the Las Vegas Strip have come a long way since 1989, making for an increasingly competitive tourism market,” said Sibella. “With tonight’s rebirth of our Volcano the exterior of the resort reflects the energy and excitement found within the new Mirage.” To discover more about The Volcano, see images and view interviews with the creators behind the magic, go to mirage.com.

Duration : 0:5:4

Read the rest of this entry »

Technorati Tags: , , , , , , , , , , , ,

PromotionalCodes.com and CouponWinner.com on ABC 13 News Las Vegas

October 29th, 2009

Posted by admin in Las Vegas Coupons | No Comments »

As the recession drags on retailers are becoming more giving, offering added perks, especially online. “There’s so many sites out there that offer discounts and savings,” said Lenka Keston. Shopping expert Lenka Keston showed Contact 13 exactly what makes her an expert. “We have as you can see over 14,000 coupons for online shopping. We have promotional codes on here as well as coupons where you just click and you get the discount right away,” said Lenka. Sites like couponwinner.com and promotionalcodes.com offer everything from free shipping to an extra discount on your order.

Duration : 0:1:2

Read the rest of this entry »

Technorati Tags: , , , , ,

fear and loathing Dr Gonzo Loses It

October 29th, 2009

The elevator scene from Fear and Loathing in Las Vegas where Dr Gonzo freaks out, he’s a savage

Duration : 0:1:41

Read the rest of this entry »

Technorati Tags: , , , , , , , , , ,

Willie Crawford From Monte Carlo Hotel In Las Vegas

October 29th, 2009

Posted by admin in Monte Carlo Las Vegas | 3 Comments »

Just a quick note while attending Carl Galletti’s Internet Marketing Super Conference X. Talked about my Internet Marketing Momentum Bootcamp. http://InternetMarketingMomentumBootcamp.com Also shared how to buy raw land at $100 per parcel and sell for thousands. http://TheRealSecrets.com/RealEstate/

Duration : 0:6:19

Read the rest of this entry »

Technorati Tags: , , , , , , , , , , , , ,